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Greenfoot | 2D Raytracing

    https://www.greenfoot.org/scenarios/28728?js=false
    On the other hand, raytracing is, compared to rasterizing, very performance heavy, so it's probably a good idea to reduce the number of rays per second from 600p x 400p x 60fps = 14400000 to 600p x 60fps = 36000. After all, raycasts are normally calculated on the GPU which is very good at doing many simple things at once, rather than the CPU ...

2D Ray Tracing in WebGL - Taylor Petrick

    https://taylorpetrick.com/blog/post/2d-ray-tracing
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Ray Tracing Visualization Applet - University of Washington

    https://courses.cs.washington.edu/courses/cse457/01sp/applets/raytrace/index.html
    Description. This scene demonstrates many of the effects that raytracing can produce. The checkerboard is made of blocks and holes, so you can see rays terminate when they hit something. The near ball is transparent, and you can see the ray bend as it enters and leaves the object. The far ball is reflective; watch the rays bounce off of it.

simulation - 2D optical ray tracing - Stack Overflow

    https://stackoverflow.com/questions/4296219/2d-optical-ray-tracing
    So any point towards 2D ray tracing algorithm or library is welcome. I am using Python. simulation raytracing. Share. Improve this question. Follow edited Apr 7, 2011 at 13:59. Peter Mortensen. 29.8k 21 21 gold badges 98 98 silver badges 124 124 bronze badges. asked Nov 28, 2010 at 9:46.

Ray Tracing Basics

    https://web.cse.ohio-state.edu/~shen.94/681/Site/Slides_files/basic_algo.pdf
    Basic Ray Tracing Algorithm for every pixel { cast a ray from the eye for every object in the scene find intersections with the ray keep it if closest } ... Only Consider 2D for Now • if a point (x,y) is in the box, then (x,y) in [x 1, x 2] x [y 1, y 2] x = x 1 x = x 2 y = y 1 y = y 1.

java - Algorithm for 2D Raytracer - Stack Overflow

    https://stackoverflow.com/questions/32716685/algorithm-for-2d-raytracer
    I want to do a programmatical RayTracer in Java for demo purpose while giving a presentation about Ray Tracing in general (also mentioning 3D, this 2D model should only be for easier understanding, and to train my general Java knowledge).. My problem is, that i dont know where to start this whole thing. The first thing i would try is to use vectors to trace every pixel …

2D ray tracing : gamedev - reddit

    https://www.reddit.com/r/gamedev/comments/h9dpwr/2d_ray_tracing/
    The first solution was so blazingly fast, I really can't use this amazing 2D ray tracing tech without seriously increasing the minimum specs. To give an example of the differences, I couldn't find a old enough laptop, where the first solution wasn't running well over 60 fps with many many lights in the scene. This new ray traced lighting ...

Metal for Accelerating Ray Tracing - Apple Developer

    https://developer.apple.com/documentation/metalperformanceshaders/metal_for_accelerating_ray_tracing
    Overview. This sample walks you through the steps typically followed for ray tracing a scene: Casting primary rays from the camera to the scene and computing shading at the nearest intersection point; that is, the point nearest to the camera where a ray hits geometry.. Casting shadow rays from the intersection point to the light source. If a shadow ray doesn’t reach the …

Exact ray tracing in MATLAB - University of Arizona

    https://wp.optics.arizona.edu/optomech/wp-content/uploads/sites/53/2016/12/Tutorial_Ruiz_Maria.pdf
    Exact ray tracing in MATLAB Maria Ruiz-Gonzalez Introduction This tutorial explains how to program a simple geometric ray tracing program in MATLAB, which can be written in any other programming language like C or Python and extended to add elements and complexity. The main purpose is that the student understands what a ray tracing software ...

Ray Optics Simulation - Home - GitHub Pages

    https://ricktu288.github.io/ray-optics/
    Simulate the rays and images seen from some position. The blue circle is the observer. Any rays crossing it are considered to be "observed". The observer does not know where the rays actually begin, but may think they begin at some point (s) if they intersect there. The rays are shown in blue, and the point (s) in orange.

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