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5. 3D ray tracing part 1 (video) | Rendering | Khan Academy
https://www.khanacademy.org/computing/pixar/rendering/rendering-2/v/rendering-9
6. 3D ray tracing part 2. Practice: Triangle intersection in 3D. Video transcript - Now that we can retrace in 2D, we can finally go back to the problem we really wanna solve: retracing in 3D. In particular, we'll need to retrace flat planes, houses, and, ultimately, characters. A character …
Introduction to Ray Tracing: a Simple Method for Creating …
https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing
Simply because this algorithm is the most straightforward way of simulating the physical phenomena that cause objects to be visible. For that reason, we believe ray-tracing is the best choice, among other techniques, when writing a program that creates simple images. To start, we will lay the foundation with the ray-tracing algorithm.
Ray tracing (graphics) - Wikipedia
https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
Ray Tracing | NVIDIA Developer
https://developer.nvidia.com/discover/ray-tracing
Ray casting is the process in a ray tracing algorithm that shoots one or more rays from the camera (eye position) through each pixel in an image plane, and then tests to see if the rays intersect any primitives (triangles) in the scene. If a ray passing through a pixel and out into the 3D scene hits a primitive, then the distance along the ray from the origin (camera or eye point) …
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