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(PDF) A Fast Voxel Traversal Algorithm for Ray Tracing
https://www.researchgate.net/publication/2611491_A_Fast_Voxel_Traversal_Algorithm_for_Ray_Tracing
A fast and simple v oxel tra versal algorithm through a 3D space partition is intro- duced. Going from one vox el to its neighbour requires only two floating point compar - …
A Fast Voxel Traversal Algorithm for Ray Tracing
http://www.cse.yorku.ca/~amana/research/grid.pdf
The new traversal algorithm breaks down the ray into intervals of t, each of which spans one voxel. We start at the ray origin and visit each of these voxels in interval order. The traversal algorithm consists of two phases: initialization and incremental traversal. The initial-ization phase begins by identifying the voxel in which the ray ...
[PDF] A Fast Voxel Traversal Algorithm for Ray Tracing
https://www.semanticscholar.org/paper/A-Fast-Voxel-Traversal-Algorithm-for-Ray-Tracing-Amanatides-Woo/7620a26cf2ffc6a4d634c7cde816d2f716904d26
A Fast Voxel Traversal Algorithm for Ray Tracing J. Amanatides, Andrew Woo Published in Eurographics 1987 Computer Science A fast and simple voxel traversal algorithm through a 3D space partition is introduced. Going from one voxel to its neighbour requires only two floating point comparisons and one floating point addition.
A Fast Voxel Traversal Algorithm for Ray Tracing - EG
https://diglib.eg.org/handle/10.2312/egtp19871000
A fast and simple voxel traversal algorithm through a 3D space partition is introduced. Going from one voxel to its neighbour requires only two floating point comparisons and one floating point addition. Also, multiple ray intersections with objects that are in more than one voxel are eliminated. BibTeX @inproceedings {10.2312:egtp.19871000,
A Fast Voxel Traversal Algorithm for Ray Tracing
https://diglib.eg.org/handle/10.2312/egtp19871000?show=full
A fast and simple voxel traversal algorithm through a 3D space partition is introduced. Going from one voxel to its neighbour requires only two floating point comparisons and one floating point addition. Also, multiple ray intersections with objects that are in more than one voxel are eliminated. en_US: dc.publisher: Eurographics Association ...
GitHub - francisengelmann/fast_voxel_traversal: Fast and …
https://github.com/francisengelmann/fast_voxel_traversal
Fast Voxel Traversal Algorithm. This is an implementation of Amanatides et al. [1]: Given a 3D voxel grid, a starting position and an ending position in 3D space, we shoot a ray from the starting position to the ending position. This algorithm then lists all the voxel ID's being traversed by the ray. License
(PDF) A Vectorized Traversal Algorithm for Ray Tracing.
https://www.researchgate.net/publication/220868930_A_Vectorized_Traversal_Algorithm_for_Ray_Tracing
Ray tracing is the dominating technique in the realis- tic image synthesis field, when the computation time is a secundary issue. The large processing times are due to the high computational costs...
(PDF) Fast ray-tracing of rectilinear volume data using …
https://www.researchgate.net/publication/3410902_Fast_ray-tracing_of_rectilinear_volume_data_using_distance_transforms
The paper discusses and experimentally compares distance based acceleration algorithms for ray tracing of volumetric data with an emphasis on …
Abstract and Figures - researchgate.net
https://www.researchgate.net/publication/352622402_A_Case_Study_of_the_3D_Water_Vapor_Tomography_Model_Based_on_a_Fast_Voxel_Traversal_Algorithm_for_Ray_Tracing
Abstract: A fast voxel traversal algorithm for ray tracing was applied to build a 4 × 4 × 20 tomogra- phy model usi ng the observation data of 11 ground-based Global Navigation Satellite System...
algorithm - siddon - voxel raycasting tutorial - Code Examples
https://code-examples.net/en/q/bcb4df
these two values will indicate how much we can travel along the ray and still remain in the current voxel. Finally, we compute tDeltaX and tDeltaY. along the ray we must move (in units of t) for the horizontal component of such a movement to equal the width of a voxel. Similarly,
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