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(PDF) A realistic augmented reality racing game using a ...
https://www.researchgate.net/publication/254004415_A_realistic_augmented_reality_racing_game_using_a_depth-sensing_camera
A wealth of prior work has been conducted in these areas. Clarke [27] produced a tabletop racing game using a depth-sensing camera. The main contribution of …
Making AR more realistic with Depth Sensing - Radiant Digital
https://radiant.digital/making-ar-more-realistic-with-depth-sensing/
With depth sensors coming into action, AR content can be enhanced with realistic physics, surface interactions, environmental traversal, etc. Depth sensing can unlock new utility use cases. For example, the remote assistance solution that enables AR annotations on video calls (enabled by platforms like Scope AR’s Worklink) uses depth sensing ...
18.2: Depth Sensing and Augmented Reality …
https://www.researchgate.net/publication/264293162_182_Depth_Sensing_and_Augmented_Reality_Technologies_for_Mobile_3D_Platforms
Abstract. This paper presents novel depth sensing and augmented reality technologies based on mobile 3D platforms. The mobile stereoscopic cameras are …
ARMicroMachines : natural interaction with augmented ...
https://www.deepdyve.com/lp/association-for-computing-machinery/armicromachines-natural-interaction-with-augmented-reality-scenes-b0iZOVwAFM
Adrian Clark and Thammathip Piumsomboon. 2011. A realistic augmented reality racing game using a depth-sensing camera. In Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI '11). ACM, New York, NY, USA, 499-502, 2011.
Natural Hand Interaction for Augmented Reality
https://ir.canterbury.ac.nz/bitstream/handle/10092/11373/PiumsomboonThammathip_FinalPhDThesis.pdf;sequence=1
A realistic augmented reality racing game using a depth-sensing camera. In Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI '11), pp. 499-502, 2011. 10. Clark, A., Dünser, A., Billinghurst, M., Piumsomboon, T. and Altimira, D. Seamless interaction in space.
Hands in space: gesture interaction with augmented-reality ...
https://docksci.com/hands-in-space-gesture-interaction-with-augmented-reality-interfaces_5ade9a49d64ab2151ae58205.html
A. Clark and T. Piumsomboon, “A Realistic Augmented Reality Racing Game Using a Depth-Sensing Camera,” Proc. 10th Int’l Conf. Virtual Reality Continuum and Its Applications in Industry, 2011, pp. 499–502.
Adrian Clark - Google Scholar
https://scholar.google.com/citations?user=2TKUZVkAAAAJ
A realistic augmented reality racing game using a depth-sensing camera A Clark, T Piumsomboon Proceedings of the 10th International Conference on Virtual Reality … , 2011
UC Research Profile - University of Canterbury - New …
https://researchprofile.canterbury.ac.nz/Researcher.aspx?researcherid=5273717
Clark A. and Piumsomboon T. (2011) A realistic augmented reality racing game using a depth-sensing camera. In ACM Digital Library: 499-502. http://dx.doi.org/10.1145/2087756.2087851. Clark A., Dünser A., Billinghurst M., Piumsomboon T. and Altimira D. …
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