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Tech Demo: Arauna - Raytracing and Global Illumination - Geeks3D
https://www.geeks3d.com/20090406/tech-demo-arauna-raytracing-and-global-illumination/
Arauna: Real-time Ray Tracing Benchmark - Post your Results
http://www.xtremesystems.org/forums/showthread.php?242688-Arauna-Real-time-Ray-Tracing-Benchmark-Post-your-Results
We decided to create a new thread for results of this Little Demo / Bench. After seeing the above Time of Light Thread on XS, The man behind the Arauna Ray tracing engine has kindly made this little Benchmark up, that runs through a 3D map rendered using Ray Tracing on your CPU. This also runs correctly on all Modern CPU's. So a big
Arauna Ray Tracer | Geeks3D
https://www.geeks3d.com/20080716/arauna-ray-tracer/
Arauna is a real-time ray tracer developed for game development. Being a real-time ray tracer, it is experimental, and does not yet deliver the performance needed to produce graphics of the same quality as modern games do using a GPU. However, in its class, it is one of the fastest (probably the fastest) renderer. Two games have been developed ...
Real-time Ray Tracing through the Eyes of a Game …
https://jbikker.github.io/literature/Real-time%20Ray%20Tracing%20through%20the%20Eyes%20of%20a%20Game%20Developer%20-%202007.pdf
The Arauna ray tracer, developed at the NHTV university of ap- plied science, is used as an example of a ray tracer that has been specifically build with games and performance in mind. Its pur- pose and architecture, as well as some implementation details are presented.
Ray tracing versus path tracing. (a) was rendered using …
https://www.researchgate.net/figure/Ray-tracing-versus-path-tracing-a-was-rendered-using-the-Arauna-ray-tracer-9-which_fig8_258395638
Nah et al. [36] implemented an OpenGL ES-based ray tracer for mobile devices, which assigned kd-tree construction and ray tree management to CPUs and ray traversal and shading to GPUs.
Ray Tracing for Everyone: Neon Noir benchmark tool …
https://www.cryengine.com/news/view/ray-tracing-for-everyone-neon-noir-benchmark-tool-released
In the benchmark example, the LowSpecMode value is 0 for the Ultra setting, and the LowSpecMode value is 1 for the Very High setting. A scene rendered at 1920p x 1080px with a LowSpecMode value of 1 will result in ray-traced reflections rendered at a resolution of approximately 1357 x 763px.
Pure RayTracing benchmark by MARvizer - Itch.io
https://marvizer.itch.io/pure-raytracing-benchmark
A modern, free, easy and fast benchmark to measure how powerful is your Graphic Card (GPU), or to find your overclocked sweet spot. This is the 'twin' of the Pure non-RT benchmark ( https://marvizer.itch.io/pure-non-rt-benchmark), but specially designed, this time, for RT capable/compatible cards.
3DMark DirectX Raytracing Feature Test Benchmarks
https://www.guru3d.com/articles-pages/3dmark-directx-raytracing-feature-test-benchmarks,1.html
The DirectX Raytracing feature test is available now as a free update for 3DMark Advanced Edition (thus not the free version). Below a recording, we took of the benchmark, powered by a GeForce RTX ...
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