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5 racing games that nailed realistic driving physics

    https://www.techradar.com/news/car-tech/5-racing-games-that-nailed-realistic-driving-physics-and-3-that-didn-t-1305257
    Assetto Corsa. Project Cars. iRacing. Richard Burns Rally. Gran Turismo. Forza. Mario Kart. Audio player loading…. In the early 1980s Japanese gaming powerhouse Namco was riding high following ...

The Physics of Racing - NAS Home

    https://www.nas.nasa.gov/About/Education/Racecar/physics.html
    An Indy ground effect race car can reach speeds in excess of 230 mph using downforce. In addition the shape of the underbody (an inverted wing) creates an area of low pressure between the bottom of the car and the racing surface. This sucks the car to road which results in higher cornering speeds.

Physics of Racing – Physics of Formula 1 - WordPress.com

    https://physicsofformula1.wordpress.com/basic-physics-of-racing-2/
    New to physics? Here's some topics that introduce the key concepts within mechanics, don't worry too much about the equations they are just there to form a complete description. The Basics Introduce concepts such as centripetal force, circular motion and co-efficient of friction. Racing Line Using mathematical analysis to work out the best racing line.…

Which racing game has the best physics? - Quora

    https://www.quora.com/Which-racing-game-has-the-best-physics
    I would say the best physics in a racing game I played were: Auto Modelista. Forza series of games. Although GTA: 3 is not a racing game it had the best car control physics I ever played and there is some street racing in the game. To me Gran Turismo controls are too stiff. Split Second is on my wish list.

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