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(PDF) A Bidirectional Path Tracing Methodfor Global ...

    https://www.academia.edu/8751503/A_Bidirectional_Path_Tracing_Methodfor_Global_Illumination_Rendering_on_GPU#:~:text=The%20method%20is%20based%20on%20Bidirectional%20Path%20Tracing,Light%20Points%20to%20organize%20the%20Light%20Tracing%20pass.
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Bi-directional Path Tracing on GPU | hgpu.org

    https://hgpu.org/?p=14088
    Further this implementation is compared to a parallel implementation of the standard, unidirectional path tracer, in terms of quality and speed. Interactive frame rates have been achieved for parallel bi-directional path tracing, proving the possibility of using such algorithm on GPUs. Tags: 3D Graphics and Realism, Algorithms, Computer science, CUDA, …

(PDF) Bidirectional Path Tracing. A rendering method …

    https://www.researchgate.net/publication/280303826_Bidirectional_Path_Tracing_A_rendering_method_with_Global_Illumination_on_GPU
    The method is based on Bidirectional Path Tracing in which we truncated path lenghts to improve GPU performance and introduced a number of Virtual Light Points to …

Bi-directional path tracing na GPU | Semantic Scholar

    https://www.semanticscholar.org/paper/Bi-directional-path-tracing-na-GPU-Otte/9d3252edc38a50aa2aedfe23204d5460ab6a5eed
    Dale výsledky teto implementace jsou porovnany se standardnim jednosměrovým sledovanim cest kvalitativně i s ohledem casu v ýpoctu, dokazujici efektivni použiti algoritmu na GPU. Software pro vykreslovani foto-realistických scen dnes použiva předevsim jednosměrne sledovani cest, pomoci nějž dosahuje dobrých výsledků pro sceny bez kaustiky nebo sceny, jenž nejsou …

Efficient Implementation of Bi-directional Path Tracer on …

    https://www.youtube.com/watch?v=jUIOQm4UIuo
    by Vilém Otte (Masaryk University Brno, Czech Republic)Abstract: Most of the implementations solving photo-realistic image rendering use standard unidirectio...

GPU-Optimized Bi-Directional Path Tracing

    https://otik.uk.zcu.cz/bitstream/11025/10619/1/Bogolepov.pdf
    3. GPU-OPTIMIZED BPT Instant bidirectional path tracing (IBPT) is unbiased rendering algorithm which generates an image in two independent passes (can be executed in any order): • Path tracing pass (PT). Tracing a path starting at the eye (camera lens). The path is extended until it is terminated with a certain probability by Russian roulette.

Efficient Implementation of Bi-directional Path Tracer on GPU

    https://hgpu.org/?p=13921
    The following paper proposes a new parallel implementation of the bi-directional path tracing algorithm for the GPUs. Our approach is compared with existing solutions in terms of both performance and image quality. As the references we use the standard unidirectional GPU path tracer and commercial off-line bidirectional path tracers.

Path tracing - Wikipedia

    https://en.wikipedia.org/wiki/Path_tracing
    Path tracing is a computer graphics Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality. Fundamentally, the algorithm is integrating over all the illuminance arriving to a single point on the surface of an object. This illuminance is then reduced by a surface reflectance function to determine how …

Chapter 10 Bidirectional Path Tracing - Stanford University

    https://graphics.stanford.edu/courses/cs348b-03/papers/veach-chapter10.pdf
    Bidirectional path tracing consists of a family of different importance sampling tech-niques for this integral. Each technique samples a path by connecting two independently generated pieces, one starting from the light sources, and the other from the eye. For exam-ple, in Figure 10.1 the light subpath 3 H 82 is constructed by choosing a random point

Bidirectional Path Tracing - CESCG

    https://cescg.org/wp-content/uploads/2018/04/Vlnas-Bidirectional-Path-Tracing-1.pdf
    presented a new technique–bidirectional path tracing [3] which combines the eye path together with the light path, which enormously reduces number of rays with zero con-tribution. The basic idea is that rays are shot at the same time from the viewing point and from a selected light source. After that, all hit points on their paths are inter-

bidirectional-path-tracing · GitHub Topics · GitHub

    https://github.com/topics/bidirectional-path-tracing
    A minimal bidirectional pathtracer with as few features as possible, but physically accurate. rendering raytracing pathtracing physically-based-rendering bidirectional-path-tracing. Updated on Mar 24, 2019.

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