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Rendering — blender.org

    https://www.blender.org/features/rendering/
    Rendering Cycles Cycles is Blender’s ray-trace based production render engine. Unidirectional path tracing with multiple importance sampling Multi-core CPU rendering with SIMD acceleration GPU rendering with NVidia CUDA & AMD OpenCL Multi-GPU support Unified rendering kernel for CPU and GPU Cycles Geometry Meshes Hair curves Volumes Instancing

Overview of free Blender renderers - BlenderNation

    https://www.blendernation.com/2020/08/03/overview-of-free-blender-renderers/
    Yafaray is one of the open source ray-tracers available for Blender (image: Alex V. Velikov) Other free renderers for Blender At the time of writing, some more free renderers are available for Blender, but those come with limitations.

Best Renderers (Render Engines) for Blender in 2022

    https://www.cgdirector.com/best-renderers-render-engines-for-blender/
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Ray-Traced Shadows — Blender Manual

    https://docs.blender.org/manual/en/2.79/render/blender_render/lighting/shadows/raytraced_properties.html
    Light size for ray shadow sampling. This slider determines the size of the fuzzy/diffuse/penumbra area around the edge of a shadow. Soft Size only determines the width of the soft shadow size, not how graded and smooth the shadow is. If you want a wide shadow which is also soft and finely graded, you must also set the number of samples in the ...

Blender™ | Radeon™ ProRender | AMD

    https://www.amd.com/en/technologies/radeon-prorender-blender
    Our plug-in fully integrates Radeon™ ProRender into Blender® 2.80 and above for Microsoft Windows®, macOS®, and Linux®, meaning you can use its existing lights, materials, and textures, and it renders your geometry accurately. Radeon™ ProRender also comes with a library of materials to get you started.

Blender 3.0 Accelerated by NVIDIA RTX GPUs | NVIDIA Blog

    https://blogs.nvidia.com/blog/2021/12/13/blender-omniverse/
    Blender Cycles renderer has been completely overhauled, maximizing NVIDIA RTX GPU RT Cores for OptiX ray tracing and Tensor Cores for OptiX AI denoising. This enables rendering nearly 12x and 15x faster than with a MacBook Pro M1 Max or CPU alone, respectively, with the GeForce RTX 3080 laptop GPU.

Introduction — Blender Manual

    https://docs.blender.org/manual/en/2.79/render/blender_render/lighting/shadows/introduction.html
    To enable ray-traced shadows, three actions are required: Enable Shadows globally in the Render menu’s Shading panel. Enable Ray tracing globally from the same panel. Enable ray-traced shadows for the light using the Ray Shadow button in the Light menu’s Shadow panel. This panel varies depending on the type of light.

The Better Blender Render is With NVIDIA Studio on RTX Graphics …

    https://www.blendernation.com/2022/03/28/the-better-blender-render-is-with-nvidia-studio-on-rtx-graphics-cards-advertorial/
    Coming soon artists will be able to toggle between the Omniverse RTX Renderer and Blender within the viewport of all Omniverse apps, taking advantage of all Cycles benefits including ray-tracing and AI-denoising.

* Blender Graphics: Lenses and Optics - arachnoid.com

    https://arachnoid.com/blender_graphics/index.html
    Also, because of its great value to the open-source and creative community, Blender will eventually be rewritten to allow pure ray-tracing to mathematical objects (as with POV-Ray), and polygon rendering will remain a fall-back for people in a hurry. Intermediate: Make a Transparent Optical Sphere

Accelerating Cycles using NVIDIA RTX - Blender …

    https://code.blender.org/2019/07/accelerating-cycles-using-nvidia-rtx/
    Patrick Mours. Over the past few months, NVIDIA worked closely with Blender Institute to deliver a frequent user request: adding hardware-accelerated ray tracing to Cycles. To do this, we created a completely new backend for Cycles with NVIDIA OptiX, an application framework for achieving optimal ray tracing performance on NVIDIA RTX GPUs.

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