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Render Settings — Blender Manual

    https://docs.blender.org/manual/en/latest/render/cycles/render_settings/index.html
    Render Settings . Grease Pencil; Sampling. Adaptive Sampling; Denoising; Advanced; Light Paths. Ray Types

Introduction — Blender Manual

    https://docs.blender.org/manual/en/2.79/render/blender_render/lighting/shadows/introduction.html
    To enable ray-traced shadows, three actions are required: Enable Shadows globally in the Render menu’s Shading panel. Enable Ray tracing globally from the same panel. Enable ray-traced shadows for the light using the Ray Shadow button in the Light menu’s Shadow panel. This panel varies depending on the type of light.

Blender Ray Tracing - YouTube

    https://www.youtube.com/watch?v=pVSNWCHJ67E
    This lesson shows how to use the ray tracing controls. Ray tracing allows for more realistic visuals. This tutorial is based on Blender Basics 4th edition by James Chronister. Show more MODELLING...

rendering - Ray-Tracing Support - Blender Stack Exchange

    https://blender.stackexchange.com/questions/117663/ray-tracing-support
    The focus of these new cards seems to be the new ray-tracing capabilities. Stack Exchange Network Stack Exchange network consists of 180 Q&A communities including Stack Overflow , the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Blender: A Cycles render settings guide - Artisticrender.com

    https://artisticrender.com/blender-a-cycles-render-settings-guide/
    Branched path tracing on the other hand shoot the rays into the scene but at the first material hit, it will split the ray and use different amounts of rays depending on the surface attributes and light. We can set how many rays Cycles use for each first hit material or feature if we go to the sub samples subsection.

Accelerated Ray Tracing: Testing NVIDIA’s RTX In Blender …

    https://techgage.com/article/testing-blender-2-81-alpha-with-nvidia-rtx/
    NVIDIA’s RT cores are yet another boost on top, as you’ll see below. Setting Up Blender With OptiX Blender announced back at SIGGRAPH 2019 that it was actively developing RTX support, or to be more accurate, OptiX support, as that includes a number of render pipeline improvements beyond just ray tracing.

shaders - OSL and raytracing - Blender Stack Exchange

    https://blender.stackexchange.com/questions/2719/osl-and-raytracing
    There is a raytrace function for things like ambient occlusion or other tricks, but the integrator and sampling is generally outside of the control of OSL shaders. This is part of the OSL design, the shader describes the material or light behavior but does not describe how the integrator and sampling should work specifically.

Accelerating Cycles using NVIDIA RTX — Blender …

    https://code.blender.org/2019/07/accelerating-cycles-using-nvidia-rtx/
    Over the past few months, NVIDIA worked closely with Blender Institute to deliver a frequent user request: adding hardware-accelerated ray tracing to Cycles. To do this, we created a completely new backend for Cycles with NVIDIA OptiX, an application framework for achieving optimal ray tracing performance on NVIDIA RTX GPUs.

Blender 3.0 Accelerated by NVIDIA RTX GPUs | NVIDIA Blog

    https://blogs.nvidia.com/blog/2021/12/13/blender-omniverse/
    Blender Cycles renderer has been completely overhauled, maximizing NVIDIA RTX GPU RT Cores for OptiX ray tracing and Tensor Cores for OptiX AI denoising. This enables rendering nearly 12x and 15x faster than with a MacBook Pro M1 Max or CPU alone, respectively, with the GeForce RTX 3080 laptop GPU.

Improvements for the Ray tracing system in Blender 3D ...

    https://www.blender3darchitect.com/blender-3d/improvements-for-the-ray-tracing-system-in-blender-3d-internal-render/
    The scene was rendered first in Blender 2.49 with the Ray tracing turned on and with Ambient Occlusion too. The render time for this scene is about 20 seconds, with an 800×600 resolution and 5 samples for the Ambient Occlusion. Now, the same image renderer at the test build with the same settings was rendered in less than 6 seconds!

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