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Ray Tracing - Perlin Noise and Bump Mapping - Google …
https://sites.google.com/site/yinxuanshi/projects/ray-tracing---perlin-noise-and-bump-mapping
Ray Tracing - Perlin Noise and Bump Mapping. The ray tracing class is kinda fun. Basically what your goal is generating a pretty image, and you do all the calculation on CPU. Here I only listed the final lab for ray tracing, because the …
Ray Tracing the Next Week: "5. Perlin Noise" - Rayground
https://www.rayground.com/view/9xM4xAb6KJ4
output ray origin (.xyz origin, .w RG_RAY_ACTIVE_FLAG or RG_RAY_INACTIVE_FLAG). func vec4 : rg_Random(uint index, uint seed0, uint seed1) Obtain 4 random values from a counter-based pseudo-random sequence. func bool : rg_TraceOcclusion (vec3 origin, vec3 direction, float length) Trace the given ray segment against the scene and test for ...
Textures : Raytracer en C++ - Massal
http://www.massal.net/article/raytrace/page3.html
Bruit de Perlin. Ken Perlin est l'un des pionners de l'imagerie de synthèse, il a participé à la création de films comme Tron et son fameux "bruit" est l'une des formules les plus utilisées dans le monde du graphisme. ... VOXEL | RAY TRACING ...
Raytracing: how to use Perlin noise functions. - gamedev.net
https://www.gamedev.net/forums/topic/623514-raytracing-how-to-use-perlin-noise-functions/4931758/
Raytracing: how to use Perlin noise functions. Graphics and GPU Programming Programming. Started by J April 16, 2012 01:44 PM. 5 comments, last by J 10 years ago Advertisement ...
Raytracing: how to use Perlin noise functions. - GameDev
https://www.gamedev.net/forums/topic/623514-raytracing-how-to-use-perlin-noise-functions/
GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.
Perlin noise - Wikipedia
https://en.wikipedia.org/wiki/Perlin_noise
Perlin noise is a procedural texture primitive, a type of gradient noise used by visual effects artists to increase the appearance of realism in computer graphics.The function has a pseudo-random appearance, yet all of its visual details are the same size. This property allows it to be readily controllable; multiple scaled copies of Perlin noise can be inserted into mathematical …
Adventures in Ray Tracing: Depth of field and Perlin noise
https://srodal.blogspot.com/2007/10/depth-of-field-and-perlin-noise.html
This weekend I added depth of field to the ray tracer. Basically it involves perturbing each camera ray slightly based on a lens radius and a focal distance. It doesn't require a lot of code to add it to a working path tracer, and the result is pretty nice: I also added Perlin noise and created a procedural marble-like texture for the statues ...
Ray_Tracing/perlin.h at master · …
https://github.com/dengyueyun666/Ray_Tracing/blob/master/perlin.h
Contribute to dengyueyun666/Ray_Tracing development by creating an account on GitHub.
Raytracer - bruit de perlin - OpenClassrooms
https://openclassrooms.com/forum/sujet/probleme-avec-perlin-49846
Raytracer - bruit de perlin. Sujet résolu. ironwolf151 7 mai 2008 à 18:45:03. Bonjour , Je developpe actuellement un raytracer en C et j'essaye d'y implanter le bruit de perlin. Toutefois cela fait deja plusieurs jours que je cherche partout des reponses a …
GitHub - argnd/Bruit-Perlin: Bruit de Perlin pour générer …
https://github.com/argnd/Bruit-Perlin
Bruit de Perlin pour générer une "carte". Contribute to argnd/Bruit-Perlin development by creating an account on GitHub.
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