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Ray Tracing (Shading)

    https://www.cs.cornell.edu/courses/cs4620/2012fa/lectures/35raytracing.pdf
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Effect of RTX (raytracing) on toon/cel shading projects?

    https://forums.unrealengine.com/t/effect-of-rtx-raytracing-on-toon-cel-shading-projects/124429
    Thanks, I should have mentioned, the upgrade I mean is the new RTX cards. Currently, I use PP for toon shading, which has nice results for my purposes. So yeah, is it worth upgrading to RTX (ray-tracing) cards, if you are working with a PP toon look? Do the visuals get that additional “pop” ?

Unreal Engine 4 Cel Shading Tutorial | raywenderlich.com

    https://www.raywenderlich.com/146-unreal-engine-4-cel-shading-tutorial
    The cel shading in this tutorial is a post process effect. Post processing allows you to alter the image after the engine has finished …

Ray Tracing: shading - Cornell University

    https://www.cs.cornell.edu/courses/cs4620/2017sp/slides/05rt-shading.pdf
    • Compute light reflected toward camera • Inputs: – eye direction – light direction (for each of many lights) – surface normal – surface parameters

Ray tracing and shading

    http://graphics.cs.cmu.edu/courses/15-468/lectures/lecture3.pdf
    Basic Ray Tracing Pipeline. 39. Intersection. Shading. Ray Generation. specular object light reflects towards only one direction. What direction should we trace a new ray towards? • Just use law of mirror reflection, no need for random selection! Mirror reflection. Consider perfectly shiny …

MinecraftVR +Raytracing + Cell Shading - YouTube

    https://www.youtube.com/watch?v=u_fhm0pbmGg
    Vivecraft with Raytracing and cell shading

Ray Tracing on the Cell Processor

    https://www.sci.utah.edu/~wald/Publications/2006/Cell/cell.pdf
    Keywords: Ray tracing, Cell processor, multi-core. 1 Introduction In the last decades, most increases in CPU performance came from ... framework for efficient shading, which in combination with the op-timized parallelization framework of Section 8 makes complete ray tracing possible in realtime. Note that for secondary rays, the cur-

Scummbar in Cell Shading Ray Tracing : MonkeyIsland

    https://www.reddit.com/r/MonkeyIsland/comments/u8jbgt/scummbar_in_cell_shading_ray_tracing/
    r/MonkeyIsland. Monkey Island is a series of adventure games, created by Ron Gilbert. The games follow the misadventures of the hapless Guybrush Threepwood as he struggles to become the most notorious pirate in the Caribbean. Look behind you, a three-headed monkey!

Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques from ray casting, recursive ray tracing, distribution ray tracing, photon mapping to path tracing are generally slower and …

Toon Shading Using Distributed Raytracing

    https://www.cs.rpi.edu/~cutler/classes/advancedgraphics/S17/final_projects/amy_toshi.pdf
    A more successful solution to the cell shading problem involves the traditional intensity calculation, applied recursively to fit the general Whitted ray tracing algorithm. This algorithm describes a method for computing the intensity simultaneously with the ray tracing result, i.e. alongside with the Phong shading calculation;

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