Interested in racing? We have collected a lot of interesting things about Cone Tracing For Furry Object Rendering. Follow the links and you will find all the information you need about Cone Tracing For Furry Object Rendering.
Cone Tracing for Furry Object Rendering - PubMed
https://pubmed.ncbi.nlm.nih.gov/26357369/
Abstract. We present a cone-based ray tracing algorithm for high-quality rendering of furry objects with reflection, refraction and defocus effects. By aggregating many sampling rays in a pixel as a single cone, we significantly reduce the high supersampling rate required by the thin geometry of fur fibers. To reduce the cost of intersecting ...
Cone Tracing for Furry Object Rendering | IEEE Journals
https://ieeexplore.ieee.org/document/6684531
Abstract: We present a cone-based ray tracing algorithm for high-quality rendering of furry objects with reflection, refraction and defocus effects. By aggregating many sampling rays in a pixel as a single cone, we significantly reduce the high supersampling rate required by the thin geometry of fur fibers. To reduce the cost of intersecting ...
Cone Tracing for Furry Object Rendering - computer.org
https://www.computer.org/csdl/journal/tg/2014/08/06684531/13rRUxCitJc
We present a cone-based ray tracing algorithm for high-quality rendering of furry objects with reflection, refraction and defocus effects. By aggregating many sampling rays in a pixel as a single cone, we significantly reduce the high supersampling rate required by the thin geometry of fur fibers. To reduce the cost of intersecting fur fibers with cones, we construct a bounding …
Cone Tracing for Furry Object Rendering | Request PDF
https://www.researchgate.net/publication/259350457_Cone_Tracing_for_Furry_Object_Rendering
Abstract. We present a cone-based ray tracing algorithm for high-quality rendering of furry objects with reflection, refraction and defocus effects. By …
Cone Tracing for Furry Object Rendering. - Abstract
https://europepmc.org/article/MED/26357369
We present a cone-based ray tracing algorithm for high-quality rendering of furry objects with reflection, refraction and defocus effects. By aggregating many sampling rays in a pixel as a single cone, we significantly reduce the high supersampling rate required by the thin geometry of fur fibers.
CiteSeerX — K.: Cone Tracing for Furry Object Rendering
https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.433.205
CiteSeerX - Document Details (Isaac Councill, Lee Giles, Pradeep Teregowda): Abstract—We present a cone-based ray tracing algorithm for high-quality rendering of furry objects with reflection, refraction and defocus effects. By aggregating many sampling rays in a pixel as a single cone, we significantly reduce the high supersampling rate required by the thin geometry …
Fur Rendering - Kun Zhou
http://kunzhou.net/2013/fur-rendering-tvcg.pdf
samples within each cone is effectively reduced by approximating away in-cone variations of shading, opacity and occlusion. The result is a highly efficient ray tracing algorithm for furry objects which is able to render images of quality comparable to those generated by alternative methods, while significantly reducing the rendering time.
K.: Cone Tracing for Furry Object Rendering - CORE
https://core.ac.uk/display/24060342
Abstract—We present a cone-based ray tracing algorithm for high-quality rendering of furry objects with reflection, refraction and defocus effects. By aggregating many sampling rays in a pixel as a single cone, we significantly reduce the high supersampling rate required by the thin geometry of fur fibers. To reduce the cost of intersecting ...
Hao Qin - Home
https://dl.acm.org/profile/81466640458
Cone Tracing for Furry Object Rendering. Hao Qin. State Key Laboratory of CAD&CG, Zhejiang University, Hangzhou, China, ... Micropolygon ray tracing with defocus and motion blur. Qiming Hou. Tsinghua University, Hao Qin. Zhejiang University, Wenyao Li. …
Qiming Hou's Homepage
http://www.houqiming.net/
Cone Tracing for Furry Object Rendering. Hao Qin, Menglei Chai, Qiming Hou, Zhong Ren, Kun Zhou. IEEE TVCG, 2014, Real-time Facial Animation on Mobile Devices. Yanlin Weng, Chen Cao, Qiming Hou, Kun Zhou. Graphical Models, 76(3): 172-179, 2014, Scalable Programmable Motion Effects on GPUs.
Got enough information about Cone Tracing For Furry Object Rendering?
We hope that the information collected by our experts has provided answers to all your questions. Now let's race!