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Cascaded Voxel Cone-Tracing Shadows - DiVA portal

    http://www.diva-portal.org/smash/get/diva2:1332922/FULLTEXT02.pdf#:~:text=This%20can%20be%20combined%20with%20a%20technique%20called,informed%20decision%20if%20this%20technique%20is%20worth%20exploring.
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Voxel cone tracing directional light soft shadows - Stack …

    https://stackoverflow.com/questions/14421290/voxel-cone-tracing-directional-light-soft-shadows
    In the case of (infinite) directional lights you want to trace a tight cone towards the light and accumulate the opacity. If the opacity reaches 1.0 it is completely blocked. If the cone exits the scene wide AABB you can also safely terminate the cone tracing and return the occlusion which will be used to determine how much shadow falls at the origin of the cone.

opengl - Voxel Cone Traced Soft Shadows - Stack Overflow

    https://stackoverflow.com/questions/14909220/voxel-cone-traced-soft-shadows
    This seems like you are kind of shooting yourself in the foot. You get an even larger performance hit and get the disadvantages of both shadow mapping and voxel cone tracing. Voxel cone tracing is expensive but can give nice soft shadows and do global illumination. Shadow mapping is better at doing hard shadows and is faster for smaller scenes, …

Real-time Soft Shadows Rendering Using Voxel Cone …

    https://www.youtube.com/watch?v=21WjiDdX-Hk
    Video showed during the Siggraph 2012 Beyond Programmable Shading Course. Rendered on GeForce GTX 680.http://www.icare3d.org/research-cat/publications/dynami...

Cascaded Voxel Cone-Tracing Shadows - DiVA portal

    http://www.diva-portal.org/smash/get/diva2:1332922/FULLTEXT02.pdf
    But there are newer alternatives and one of them is based on a technique called Voxel Cone-Tracing. This can be combined with a technique called Cascading to create Cascaded Voxel Cone-Tracing Shadows (CVCTS). Objectives. To measure the computational performance of CVCTS to get better insight into it and

Cone shadows | architectural moving drawing

    https://architecturalmovingdrawing.com/2017/05/06/cone-shadows/
    This is a test of a cone shadows model, using the found card as the "space" into which the cones' shadows are projected. The intention is that the form of the cones is communicated entirely by the shadows, and this form is reconstructed by the mind of the viewer/reader. The two edits above are made…

Voxel-cone-tracing experiments (GI, shadows, reflections, …

    https://www.youtube.com/watch?v=UmpRpbPjB6g
    Global illumination, direct and indirect light, shadows, reflections, transparency and so on - everything is only realized with Voxel-Cone-Tracing here. Inde...

Rendering Soft Shadows and Glossy Reflections with Cone …

    https://www.cs.rpi.edu/~cutler/classes/advancedgraphics/S15/final_projects/brandk7.pdf
    The cone buffer class’ includes’ a scanGline rendererthat’works’forcircle,planeand’polygonshapes, and’ can draw either greyscale or color data. Each component’ can be debugged’ individually, which goes’ a longwaytowardsaddressingthecomplexityproblems. Theray’tracing’class’canalso’betoggled’to’usedistributed’ …

Voxel Cone Tracing – Johan Anderdahl

    https://johan-anderdahl.se/voxel-cone-tracing/
    I decided to implement a real-time global illumination solution called Voxel Cone Tracing (VCT). My Goal. During a specialization course at The Game Assembly, I wanted to learn more about graphics programming and global illumination is a very hot topic these days so seemed really fitting to try to implement it. I choose a technique called Voxel ...

Real-time Global Illumination Using Voxel Cone Tracing

    https://prantare.files.wordpress.com/2016/12/frepr183_voxel_cone_tracing.pdf
    Voxel cone tracing is used in a second pass to approximate indirect lighting and shadows. Every object is rendered using an OpenGL program that takes advantage of tracing cones throughout a linearly ltered voxel texture that rep- resents the direct lighting of the scene. The implementation described in this 7

REAL-TIME VOXEL CONE-TRACING - GitHub Pages

    http://cis565-fall-2012.github.io/lectures/11-01-GigaVoxels-And-Sparse-Textures.pdf
    Cone Trace (and AO) Everything is on the GPU By the way… • Soft shadows • Apply a Gaussian blur to the shadow map • Use probability function to determine shadow strength Variance Shadow Map http://pixelstoomany.wordpress.com/category/shadows/variance-shadow-maps/

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