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Intel Ray-tracing with Daniel Pohl - YouTube

    https://www.youtube.com/watch?v=3NF2g7DHfmk
    Daniel Pohl of Intel talks about and demonstrates how the company is doing research on ray-tracing, a technique that enables near photo realistic results but...

Wolfenstein und Raytracing by Daniel Pohl (Intel Labs)

    https://www.youtube.com/watch?v=qDyOcAhVpdE
    Daniel Pohl erklärt Raytracing bei Wolfenstein (inkl. Cloudgaming) mit vier Knight Ferry Karten.

Intel’s Daniel Pohl Quizzed About QUAKE Wars: Ray Traced

    https://www.splashdamage.com/news/intels-daniel-pohl-quizzed-about-quake-wars-ray-traced/
    Pappy-R over at PlanetQuake managed to distract Intel’s Daniel Pohl long enough to get him to answer a few questions about his latest and much-publicized project QUAKE Wars: Ray Traced. If this is the first time you’re hearing of it, QUAKE Wars: Ray Traced is, somewhat unsurprisingly, a modified version of Enemy Territory: QUAKE Wars employing ray-tracing.

GitHub - PohlDaniel/RayTracing

    https://github.com/PohlDaniel/RayTracing
    Contribute to PohlDaniel/RayTracing development by creating an account on GitHub.

Ray Tracing and Gaming – Quake 4: Ray Traced Project

    https://pcper.com/2006/12/ray-tracing-and-gaming-quake-4-ray-traced-project/
    Guest author Daniel Pohl shares with us his insight into using raytracing for game rendering and how the increasing power of multi-core processors are helping bring it …

When Will Ray Tracing Replace Rasterization? | Tom's …

    https://www.tomshardware.com/reviews/ray-tracing-rasterization,2351.html
    The rendering technique sparked a peak of interest when a young researcher by the name of Daniel Pohl devoted a research project to the …

RayTracing/Vector.cpp at master · pohldaniel/RayTracing

    https://github.com/pohldaniel/RayTracing/blob/master/03RayTracer-glsl/Vector.cpp
    Contribute to pohldaniel/RayTracing development by creating an account on GitHub.

Intel Claims It Can Improve Image Quality for HMDs -- Daniel Pohl …

    https://www.roadtovr.com/intel-claims-can-improve-image-quality-hmds-daniel-pohl-tells-us/
    The Intel Solution. Daniel proposes two remedies to this issue: Use Bicubic Texture Lookups: Essentially a drop-in replacement for Bilinear Filtering, the technique offers greater precision when ...

Quake 3: Ray Traced

    https://q3rt.de/
    Quake 3: Ray Traced - First 3D Shooter using raytracing! 1st August 2014 Added video section 10th May 2012 For more up to date news visit www.wolfrt.de! 22nd January 2009 For more up to date news visit www ... Daniel Pohl, Tim Dahmen, Christian Vogelgesang, and Philipp Slusallek Published at "34. Jahrestagung der Gesellschaft für Informatik ...

Ray Tracing News, Volume 20, Number 1

    http://www.realtimerendering.com/resources/RTNews/html/rtnv20n1.html
    In RTNv18n1 Daniel Pohl's raytraced Quake 3 project got a quick mention here. Now he's doing Quake 4 ray-traced: ... I threw a little real-time-raytracing demo together using the beta for use at IDF, it turned out rather fun really. I modified our internal image class (which we use for, amongst other things, holding files that have been read ...

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