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Distributed Ray Tracing - WPI

    https://web.cs.wpi.edu/~matt/courses/cs563/talks/dist_ray/dist.html#:~:text=Distributed%20ray%20tracing%20creates%20depth%20of%20field%20by,is%20at%20a%20fixed%20distance%20along%20this%20ray.
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How to implement Depth of Field in Ray Tracer? - Stack …

    https://stackoverflow.com/questions/10012219/how-to-implement-depth-of-field-in-ray-tracer
    The physically-correct DOF would require multiple renders of the scene. Cameras have depth-of-field because they are not really a pinhole model. Instead, they have an aperture that allows light in within a certain diameter. This is equivalent to taking a pinhole camera and taking a lot of pictures within that aperture and averaging them.

Chapter 23. Depth of Field: A Survey of Techniques

    https://developer.nvidia.com/gpugems/gpugems/part-iv-image-processing/chapter-23-depth-field-survey-techniques
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Ray Tracing: Depth Of Field

    https://ray-tracing-conept.blogspot.com/2015/01/depth-of-field.html
    Depth Of Field. Depth Of Field: In real world, camera has certain focal length and not all objects in the scene are in focus. Means there is blurred images when object is not in focus as shown in below image. This phenomena is called depth of field and can be implemented very easily in ray tracer by assuming the camera of certain size and has certain focal length.

Depth of Field - CS384G Computer Graphics Final Project

    https://pathtracing.home.blog/depth-of-field/
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Ray Tracer Part Six – Depth Of Field « Steve Harvey

    https://steveharveynz.wordpress.com/2012/12/21/ray-tracer-part-5-depth-of-field/
    Depth Of Field. Adding depth of field capability to your ray tracer is well worth the effort, and you’ll be pleased t know that it is not all too difficult either. You will however need to wait significantly longer for your images to render, as every pixel now needs to send multiple rays in order reduce noise.

ray tracing: "size" of the field of depth - Stack Overflow

    https://stackoverflow.com/questions/20103068/ray-tracing-size-of-the-field-of-depth
    How do I actually define the depth of the field, that is, the range of z-values where my objects would be in focus. That is, I want objects with z -coords in [f-w,f+w] to be in focus (camera coords), where f is the focal length and w is some predefined constant. The way I do it now is I find a primary ray from lens center to P (point on the focal plane, z=-f ), then shoot rays …

Depth of Field in Path Tracing: What do I do with the …

    https://computergraphics.stackexchange.com/questions/4344/depth-of-field-in-path-tracing-what-do-i-do-with-the-secondary-ray
    How can I implement Depth of Field in my Path Tracer? ... This is exactly the same process as using the primary ray to find a colour, in basic ray tracing. After repeating this for a large number of secondary rays, the average of all those colours is the colour you assign to the pixel in question (you don't use the primary ray - its only ...

Depth of Field | CS184 Assignment 6

    https://raytracing2012.wordpress.com/depth-of-field/
    Depth of Field. Another distributed ray tracing effect added to our project is the implementation of a finite depth-of-field. In order to properly parametrize this setting, a new command was added to the parser. dof focal_distance aperture_size sample_rays. The three parameters are a floating-point distance to the focal plane, a floating point “aperture size”, which is the scale factor for …

Depth of Field for Photorealistic Ray Traced Images

    https://courses.washington.edu/css552/2016.Winter/FinalProjects/2.DOF/Final_Project_Presentation.pdf
    Depth of Field and the Circle of Confusion (CoC) (Demers, 2004) [6] “Depth of field is the effect in which objects within some range of distances in a scene appear in focus and objects nearer or farther than this range appear out of focus”

Distributed ray tracing - Wikipedia

    https://en.wikipedia.org/wiki/Distributed_ray_tracing
    Depth of field Motion blur Spectral rendering The term distributed ray tracing also refers to the application of distributed computing techniques to ray tracing. Two resolutions to this ambiguity are the term distribution ray tracing for the rendering technique, or the term parallel ray tracing in reference to parallel computing . See also

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