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Devmaster ray tracing
http://safe.jalbum.net/o/devmaster.net/ray-tracing
Devmaster ray tracing. Here are our handpicked suggestions for 'devmaster ray tracing'. Our editors have chosen several links from forum.devmaster.net, gamedev.net and cs.unc.edu. Additionally, you can browse 4 more links that might be useful for you. Featured picks. Featured.
NVIDIA RTX Ray Tracing | NVIDIA Developer
https://developer.nvidia.com/rtx/ray-tracing
Ray tracing is a method of graphics rendering that simulates the physical behavior of light. Thought to be decades away from reality, NVIDIA has made real-time ray tracing possible with NVIDIA RTX™ the first-ever real-time ray-tracing GPU—and has continued to pioneer the technology since.
Raytracing su DevMaster.net | Scene-IT [!]
https://scene-it.untergrund.net/2006/01/19/raytracing-su-devmasternet/index.html
DevMaster.net pubblica una serie di articoli scritti da Jacco Bikker sul raytracing (non realtime), che spiegano un po' le basi e presentano un'implementazione con progetti per VC6. Per ora sono stati pubblicate le prime sette parti: Part 1 - Introduction Part 2 - Phong, Mirrors and Shadows Part 3 - Refractions and Beer's Law Part 4 - Spatial Subdivisions Part 5 - Soft …
DX12 Raytracing tutorial - Part 1 - NVIDIA Developer
https://developer.nvidia.com/rtx/raytracing/dxr/dx12-raytracing-tutorial-part-1
Raytracing using DXR requires 3 main building blocks. The acceleration structures store the geometric information to optimize the search for ray intersection points, and are separated into the bottom-level (BLAS) and top-level (TLAS).
DirectX Raytracing (DXR) Tier 1.1 - DirectX Developer Blog
https://devblogs.microsoft.com/directx/dxr-1-1/
Since the launch of DXR, the initial wave of feedback has resulted in a set of new features collectively named Tier 1.1. An earlier blog post concisely summarizes these raytracing features along with other DirectX features coming at the same time. This post discusses each new raytracing feature individually.
DevMaster.net - Advanced Graphics Algorithms
https://bazaarmodel.net/Onderwerpen/Graphics-ALG/index.html
1. Introduction. Graphics representation of reality - or at least virtual reality - in games, simulations, movies, commercial and military applications have become increasingly convincing and immersed a growing audience in disbelieve - and at times even utter belief. This process has, in part at least, been facilitated by exponentially growing ...
DirectX Raytracing - Wikipedia
https://en.wikipedia.org/wiki/DirectX_Raytracing
DirectX Raytracing ( DXR) is a feature introduced in Microsoft 's DirectX 12 application programming interface (API) that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018.
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