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Control: Multiple Stunning Ray-Traced Effects Raise The Bar ... - Nvidia
https://www.nvidia.com/en-us/geforce/news/control-rtx-ray-tracing-dlss-out-now/#:~:text=To%20add%20some%20extra%20pizzazz%20to%20proceedings%2C%20players,surface%2C%20surrounding%20game%20elements%20will%20be%20naturally%20illuminated.
raytracing - Diffuse lighting calculations in ray-tracer
https://computergraphics.stackexchange.com/questions/9065/diffuse-lighting-calculations-in-ray-tracer
Something else you might try to help narrow down the problem space is replacing the diffuse calculation with 1 iff L. N > 0 (i.e. if the light is in front of the surface), 0 o/w. That will give you a sharp line instead of a gradient, and if that sharp line is in the wrong place, you know the input vectors are wrong.
Ray tracing tutorial - section 2: diffuse shading
https://www.groovyvis.com/other/raytracing/diffuse.html
I = r o + r d * t, where r o is the origin of the ray, r d is the direction of the ray and t is the distance From the ray's origin to the intersection, which has already been calculated by the ray-object intersection function. Diffuse shading is based on the principal that more light hits the surface of an object where the angle between the surface normal and the vector from the intersection to …
A Ray Tracing Solution for Diffuse Interreflection
https://eta.lbl.gov/publications/ray-tracing-solution-diffuse
Abstract. An efficient ray tracing method is presented for calculating interreflections between surfaces with both diffuse and specular components. A Monte Carlo technique computes the indirect contribution sto illuminance at locations chosen by the rendering process. The indirect illuminance values are averaged over surfaces and used in place of a constant ambient term.
Diffuse ray tracing - zxc.wiki
https://de.zxc.wiki/wiki/Diffuses_Raytracing
Diffuse ray tracing, also known as stochastic ray tracing or distributed ray tracing, is an algorithm for image synthesis published in 1984 . Diffuse ray tracing is an extension of normal ray tracing , in which, in certain situations, not just one ray, but several randomly generated rays are used to determine a value.
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