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Raytracing/RTX support: does DirectX 11 actually support ...

    https://www.gog.com/forum/pumpkin_jack/raytracingrtx_support_does_directx_11_actually_support_it
    I notice the system requirements state DirectX 11 for both the minimum/recommended, however isn't raytracing a DX12 feature? (The game is promoted by Nvidia as having raytraced options, recently). Tried searching around for whether DX11 supports it but didn't find anything relevant. Is there indeed support for it on DX11?

Directx 11 Real time Ray Tracing Tech Demo - Rigid …

    https://www.youtube.com/watch?v=s39jRg5W6hQ
    Directx 11 Real time Ray Tracing Tech Demo - Rigid Gems 2.0 [+download link] 8,407 views Jun 23, 2013 68 Dislike Share Save AlanWare0 38 subscribers Subscribe This demo shows the amazing power of...

World of Tanks' DirectX 11 raytracing solution is more ...

    https://www.overclock3d.net/news/software/world_of_tanks_directx_11_raytracing_solution_is_more_impressive_than_you_think/1
    World of Tanks' DirectX 11 raytracing solution is more impressive than you think Raytracing is the holy grail of graphics tech, but its use in games has been limited to relatively few use cases. Raytracing is a demanding feature, and in most raytracing enabled games, it comes at a high performance cost and requires specialised hardware.

DirectX Raytracing (DXR) Functional Spec | DirectX-Specs

    https://microsoft.github.io/DirectX-Specs/d3d/Raytracing.html
    Engineering specs for DirectX features. Initiating raytracing. First a pipeline state containing raytracing shaders must be set on a command list, via SetPipelineState1().. Then, just as rasterization is invoked by Draw() and compute is invoked via Dispatch(), raytracing is invoked via DispatchRays().DispatchRays() can be called from graphics command lists, compute …

Introduction to NVIDIA RTX and DirectX Ray Tracing ...

    https://developer.nvidia.com/blog/introduction-nvidia-rtx-directx-ray-tracing/
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DirectX Raytracing - Wikipedia

    https://en.wikipedia.org/wiki/DirectX_Raytracing
    DirectX Raytracing ( DXR) is a feature introduced in Microsoft 's DirectX 12 application programming interface (API) that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018.

raytracing - DirectX 11 compute shader for ray/mesh ...

    https://stackoverflow.com/questions/40184304/directx-11-compute-shader-for-ray-mesh-intersect
    Assuming the answer is yes, here is the approach I am thinking of: Launch a thread for every triangle in my mesh Each thread computes the distance to a hit on that triangle, or returns max float on a miss. Store one value per thread in a buffer. Then do a reduction and return the minimum (non-negative) value.

3DMark DirectX Raytracing Feature Test Benchmarks - …

    https://www.guru3d.com/articles-pages/3dmark-directx-raytracing-feature-test-benchmarks,1.html
    In this feature test, camera rays are traced across the field of view with small random offsets to simulate field-effect depth. The frame rate is determined by the time taken to trace and shade a...

Direct3D 12 raytracing samples - Code Samples | …

    https://docs.microsoft.com/en-us/samples/microsoft/directx-graphics-samples/d3d12-raytracing-samples-win32/
    This collection of samples act as an introduction to DirectX Raytracing (DXR). The samples are divided into tutorials and advanced samples. Each tutorial sample introduces a few new DXR concepts. Advanced samples demonstrate more complex techniques and applications of raytracing. Requirements GPU and driver with support for DirectX 12 Ultimate

DX12 Raytracing tutorial - Part 1 | NVIDIA Developer

    https://developer.nvidia.com/rtx/raytracing/dxr/dx12-raytracing-tutorial-part-1
    The raytracing setup will require an open command list, and for clarity we prefer adding the methods initializing the raytracing in the OnInit method. Therefore we need to move the following lines from LoadAssets () and put them at the end of the OnInit () function.

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