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World of Tanks' DirectX 11 raytracing solution is more impressive …
https://www.overclock3d.net/news/software/world_of_tanks_directx_11_raytracing_solution_is_more_impressive_than_you_think/1
Wargaming has decided to take a new approach to raytracing, opting to steer clear from raytracing hardware like the Nvidia RTX 20 series and away from API-specific implementations. In World of Tanks enCore RT, raytracing will arrive in a totally new form, delivering a clear visual upgrade while retaining support for all DirectX 11 graphics cards.
Directx 11 Real time Ray Tracing Tech Demo - YouTube
https://www.youtube.com/watch?v=s39jRg5W6hQ
This demo shows the amazing power of Ray Tracing rendered in real-time on my GPU.DOWNLOAD LINK : http://www.rigidgems.sakura.ne.jp/index.html (translate it t...
Raytracing/RTX support: does DirectX 11 actually support …
https://www.gog.com/forum/pumpkin_jack/raytracingrtx_support_does_directx_11_actually_support_it
1. I notice the system requirements state DirectX 11 for both the minimum/recommended, however isn't raytracing a DX12 feature? (The game is promoted by Nvidia as having raytraced options, recently). Tried searching around for whether DX11 supports it but didn't find anything relevant.
raytracing - DirectX 11 compute shader for ray/mesh …
https://stackoverflow.com/questions/40184304/directx-11-compute-shader-for-ray-mesh-intersect
Show activity on this post. I recently converted a DirectX 9 application that was using D3DXIntersect to find ray/mesh intersections to DirectX 11. Since D3DXIntersect is not available in DX11, I wrote my own code to find the intersection, which just loops over all the triangles in the mesh and tests them, keeping track of the closest hit to ...
DirectX Raytracing - PIX on Windows
https://devblogs.microsoft.com/pix/directx-raytracing/
PIX on Windows includes support for the final DirectX Raytracing (DXR) that’s part of the Windows 10 October 2018 Update (a.k.a. “RS5”). This allows you to debug your raytracing code by capturing and analyzing your DXR applications with the same tools that you would use to capture and analyze your other D3D12 applications.
Announcing Microsoft DirectX Raytracing! - DirectX …
https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/
At the highest level, DirectX Raytracing (DXR) introduces four, new concepts to the DirectX 12 API: The acceleration structure is an object that represents a full 3D environment in a format optimal for traversal by the GPU. Represented as a two-level hierarchy, the structure affords both optimized ray traversal by the GPU, as well as efficient ...
DirectX Raytracing (DXR) Functional Spec | DirectX-Specs
https://microsoft.github.io/DirectX-Specs/d3d/Raytracing.html
Engineering specs for DirectX features. Initiating raytracing. First a pipeline state containing raytracing shaders must be set on a command list, via SetPipelineState1().. Then, just as rasterization is invoked by Draw() and compute is invoked via Dispatch(), raytracing is invoked via DispatchRays().DispatchRays() can be called from graphics command lists, compute …
Direct3D 12 raytracing samples - Code Samples
https://docs.microsoft.com/en-us/samples/microsoft/directx-graphics-samples/d3d12-raytracing-samples-win32/
This collection of samples act as an introduction to DirectX Raytracing (DXR). The samples are divided into tutorials and advanced samples. Each tutorial sample introduces a few new DXR concepts. Advanced samples demonstrate more complex techniques and applications of raytracing. Requirements. GPU and driver with support for DirectX 12 Ultimate
DirectX Raytracing - Wikipedia
https://en.wikipedia.org/wiki/DirectX_Raytracing
DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 application programming interface (API) that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018. It requires an AMD Radeon RX 6000 series or Nvidia GeForce 10-, 20-, or 30-series video card, which is …
DX12 Raytracing tutorial - Part 1 | NVIDIA Developer
https://developer.nvidia.com/rtx/raytracing/dxr/dx12-raytracing-tutorial-part-1
By Martin-Karl Lefrançois and Pascal Gautron # NVIDIA DXR Sample Welcome to Part 1 of the DirectX 12 DXR ray tracing tutorial. The focus of these documents and the provided code is to showcase a basic integration of raytracing within an existing DirectX 12 sample, using the new DXR API. Note that for educational purposes all the code is contained in a very small set of files.
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