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Direct3D 12 raytracing samples - Code Samples
https://docs.microsoft.com/en-us/samples/microsoft/directx-graphics-samples/d3d12-raytracing-samples-win32/
DX12 Raytracing tutorial - Part 1 - NVIDIA Developer
https://developer.nvidia.com/rtx/raytracing/dxr/dx12-raytracing-tutorial-part-1
Direct3D 12 Raytracing - Win32 apps | Microsoft Docs
https://docs.microsoft.com/en-us/windows/win32/direct3d12/direct3d-12-raytracing
D3D12_RAY_FLAGS; D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS; …
DX12 Raytracing tutorial - Part 2 | NVIDIA Developer
https://developer.nvidia.com/rtx/raytracing/dxr/dx12-raytracing-tutorial-part-2
The raytracing pipeline binds the shader code, root signatures and pipeline characteristics in a single structure used by DXR to invoke the shaders and manage temporary memory during …
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