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Distributed ray tracing - Wikipedia
https://en.wikipedia.org/wiki/Distributed_ray_tracing
Distributed Ray Tracing - WPI
https://web.cs.wpi.edu/~matt/courses/cs563/talks/dist_ray/dist.html
Distributed ray tracing uses a slightly better approximation for the illumination and reflectance integrals. The idea is based in the theory of oversampling. Instead of approximating an integral by a single scalar value, the function is point sampled and these samples are used to define a more accurate scalar value.
Distributed GPU Ray Tracing by Khrylx - GitHub Pages
https://ye-yuan.com/DSGPURayTracing/
Distributed GPU Ray Tracing Ye Yuan, Ken Ling View on GitHub Download .zip Download .tar.gz Summary. We developed a fast distributed GPU ray tracer that has the following features: Very Fast Ray Traversal Even for scenes with 100K+ triangles, our ray tracer can achieve a throughput of 275+ Mrays/s on GTX 680 for primary ray using a single GPU. And we can render a …
Distributed Ray Tracing Abstract - Computer Science
https://cseweb.ucsd.edu/~viscomp/classes/cse274/fa18/readings/distribution.pdf
This is called distributed ray tracing. Distributed ray tracing is a new approach to image syn- thesis. The key is that no extra rays are needed beyond those used for oversampling in space. For example, rather than taking multiple time samples at every spatial location, the rays are distributed in time so that rays at
GitHub - kwandrus/Distributed-Ray-Tracer: Base program …
https://github.com/kwandrus/Distributed-Ray-Tracer
Distributed-Ray-Tracer. Base program was written by Steven Parker at the University of Utah. My additions include implementing the recursive ray tracing algorithm and producing distributed ray tracing effects, namely anti-aliasing, depth of field, and motion blur.
DISRAY: A distributed ray tracing by map-reduce
https://www.sciencedirect.com/science/article/pii/S0098300412003494
A distributed algorithm for seismic ray tracing (DISRAY) is proposed. DISRAY is based on the Map-Reduce idea to distribute the computations. DISRAY is helpful especially in global tomography and in wavefront construction. We present an easy-to-use tool for distributing time-consuming computations.
Ray Tracing Algorithm - People
https://people.cs.vt.edu/yongcao/teaching/csx984/fall2011/documents/Lecture4_RayTracing_Algorithm.pdf
Ray Tracing Algorithm Copyright © 2010 by Yong Cao View dependent Computationally expensive Good for refraction and reflection effects Author: Yong Cao Created Date ...
Distribution Ray Tracing
https://courses.cs.washington.edu/courses/cse457/07sp/lectures/drt.pdf
Distribution ray tracing Stratified, Monte Carlo importance sampling has another name, distribution ray tracing [Cook84]: uses non-uniform (jittered) samples. replaces aliasing artifacts with noise. provides additional effects by distributing rays to sample: † Reflections and refractions ae arecruo sthg†Li † Camera lens area †Time
Interactive Distributed Ray Tracing of Highly Complex …
https://www.sci.utah.edu/~wald/Publications/2001/idrt01/download/idrt.pdf
By tracing rays in packets the usual depth-first ray tracing algorithm is essentially reordered to be breadth-first within each packet. This reordering can exploit the coher-ence among adjacent eye rays as well as among shadow and other secondary rays. With all these optimization the coherent ray tracing algorithm runs almost com-
Advanced Ray Tracing - University of Utah
https://my.eng.utah.edu/~cs4600/lectures/Wk13_AdvancedRayTracing.pdf
Ray Tracing Algorithm Analysis • Ray casting • Lots of primitives • Recursive • Distributed Ray Tracing Effects –Soft shadows –Anti-aliasing –Glossy reflection –Motion blur –Depth of field cost ≈ height * width * num primitives * intersection cost * size of recursive ray tree * num shadow rays * num supersamples *
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