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Why Gaming Monitor Response Time Matters - ReviewThis
https://www.reviewthis.com/why-monitor-response-time-matters/
Does a Lower Monitor Response Time Matter? The response time of monitors will not matter in most cases outside of the gaming world. For gamers, however, milliseconds are crucial in a match. This time helps with things like getting a perfect line during a racing game, making a sniper shot, or winning a 1-v-1 duel.
Does Refresh rate and response times matter? : simracing
https://www.reddit.com/r/simracing/comments/gryte2/does_refresh_rate_and_response_times_matter/
High refresh rates are objectively better if you can maintain the framerate. High framerate leads to your inputs registering faster. High refresh rate leads to you receiving more visual information. It makes a difference in how fast you can respond to visual cues whether or not you feel/see it is smoother than 60hz. 1.
Is 5ms Response Time Good for Gaming? – …
https://entertainmentden.com/is-5ms-response-time-good-for-gaming/
No. A 5ms response time is not bad at all. As a matter of fact, if you are a casual gamer, a 5ms response time is quite enough for your simple shooting or racing gameplays. Most people don’t understand that a 5ms response time is faster than your body’s reflexes! However, for a casual gamer used to playing fps games with a 1ms monitor, you ...
How do response times affect FPS gaming other than ...
https://www.reddit.com/r/Monitors/comments/hxvfy9/how_do_response_times_affect_fps_gaming_other/
"What Is a Monitor’s Response Time, and Why Does It Matter? For gamers, every single millisecond counts—the difference between winning and losing a fighting match, landing a long-range sniper shot, or even getting that perfect line in a …
Best Gaming Monitor Response Time | A Gamer's Guide to ...
https://www.gadgetreview.com/gaming-monitor-response-time
A lower response time is ideal for gaming monitors. Ideally, 1ms to 5ms is the perfect range. TN has a slower response time between TN and IPS monitors at the expense of more accurate colors ...
is 5ms response good enough for sim racing | RaceDepartment
https://www.racedepartment.com/threads/is-5ms-response-good-enough-for-sim-racing.88894/
Jun 16, 2014. #4. 5ms is plenty fast enough for sim racing and you shouldn't notice any blurring. The only way you would see a difference between 1-2ms and a 5ms monitor is if you had them side by side. 1-2ms monitors exist for competitive first person shooter players that need as much clarity as possible during fast movement.
What Response Time Is Good For Gaming? – Easy Modes
https://easymodes.com/what-response-time-is-good-for-gaming/
Anything in the range of 1 – 5 milliseconds response time is typically going to be good for gaming. However, if you want the fastest image you should go for 1ms response time or monitors that can go sub 1ms. The people that see the most benefit from 1ms monitors are going to be people that play competitive games.
Is a 5ms response time good for gaming, or should I fork ...
https://www.quora.com/Is-a-5ms-response-time-good-for-gaming-or-should-I-fork-out-some-more-money-to-get-a-2ms-response-time
Answer (1 of 7): It is worth forking out for a 2ms (or better) monitor? Maybe. First let’s talk about what this all is. At the level of detail I (as a game developer and gamer) care about. There are a few different REALLY important numbers when it comes to …
A Gamer's Guide to Refresh Rates and Response Times
https://www.tomsguide.com/us/refresh-rates-vs-response-times,news-24345.html
The response time refers to how long this change takes. LCDs started with a 60-Hz r efresh rate but a response time of about 15 milliseconds (ms). Because the pixels took a long time to change ...
Monitor Response Time - Definition, and why it's …
https://top3beasts.com/monitor-response-time/
A typical response time is less than ten milliseconds (10 ms). With many modern gaming monitors often having response times of just one millisecond. Do not confuse: the response time differs from the refresh rate. The latter indicates how often a panel displays a new image per second, expressed in Hertz.
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