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How Enemy Territory: QUAKE Wars Got Ray-Traced - Splash Dama…
https://www.splashdamage.com/news/how-enemy-territory-quake-wars-got-ray-traced/#:~:text=How%20Enemy%20Territory%3A%20QUAKE%20Wars%20Got%20Ray-Traced%20January,and%20excitement%20among%20graphics%20gurus%20and%20gamers%20alike.
How Enemy Territory: QUAKE Wars Got Ray-Traced
https://www.splashdamage.com/news/how-enemy-territory-quake-wars-got-ray-traced/
How Enemy Territory: QUAKE Wars Got Ray-Traced. January 26, 2009. Since Intel’s ray traced version of Enemy Territory: QUAKE Wars first surfaced last year, it has generated a fair bit of interest and excitement among graphics gurus and gamers alike. For those wanting to get an idea of what went into the thing and why it was created in the first place, Intel has now …
Quake Wars: Ray Traced - YouTube
https://www.youtube.com/watch?v=mtHDSG2wNho
The ray traced port has been done by the Intel ray tracing research group. www.qwrt.de - Video of a ray traced version of Enemy Territory: QUAKE Wars. …
Ray Traced Quake Wars - Geeks3D
https://www.geeks3d.com/20080612/ray-traced-quake-wars/
Ray Traced Quake Wars. 2008/06/12 JeGX. News about Intel’s ray tracing: a video, showing ray tracing expert Daniel Pohl, reveals new game scenes. This time it is Enemy Territory: Quake Wars in a ray tracing version. Gamedev, General Tech.
Intel ray traces Enemy Territory: Qu | NVIDIA GeForce …
https://www.nvidia.com/en-us/geforce/forums/discover/72759/intel-ray-traces-enemy-territory-quake-wars/
Posted by Synyster: “Intel ray traces Enemy Territory: Quake Wars”
Ray tracing video of Enemy Territory: Quake Wars | N4G
https://n4g.com/news/155673/ray-tracing-video-of-enemy-territory-quake-wars
Screenshots from a GDC video that shows Enemy Territory: Quake Wars in ray tracing version. The video is there as well.
Quake Wars: Ray Traced - Gyaanipedia
https://en.gyaanipedia.com/wiki/Quake_Wars:_Ray_Traced
Quake Wars: Ray Traced is a research project from Intel Corporation that applied a ray tracing renderer to the game content of Enemy Territory: Quake Wars. The possibility of using ray tracing for this game in real-time has been demonstrated first on servers and after further progress later on workstations[1] and last on an early prototype of the Larrabee hardware.[2] …
Enemy Territory: Quake Wars - Splash Damage
https://www.splashdamage.com/games/enemy-territory-quake-wars/
Taking place in the year 2065, the game lets you play as the GDF or Strogg in one of five unique character classes, either online or offline with computer controlled AI teammates and opponents. Employing an arsenal of weapons, vehicles and deployable armaments, engage in an action-packed test of skill and coordinated teamwork through a series ...
Enemy Territory: Quake Wars - Steam Community
https://steamcommunity.com/app/10000/
Type this in your browser: steam://run/10000. 9. Ronnie2010M. 20 Feb @ 9:57am. General Discussions. Config issue / screen resolution. Hi everyone, I hope someone can have a look at this request for help - i've installed the game after 12 years not playing it ...) and in my new computer indeed new screen resolution.
Quake Wars: Ray Traced
Chatting with Steve Wozniak (Apple co-founder) about ray tracing. 19th August 2008. Website to QUAKE Wars: Ray Traced goes online. 12th June 2008. Showed "QUAKE Wars: Ray Traced" (based on "Enemy Territory: QUAKE Wars") for the first time on the Research@Intel Day 2008. Chatting with Craig Barrett (formet Intel CEO) and Justin Rattner (Intel CTO) about the future of …
Turrets, artillery, radars | Deployables - Enemy Territory: Quake …
https://guides.gamepressure.com/enemyterritoryquakewars/guide.asp?ID=3698
This weapon gets inactive when it has only 2/3 of energy or when it causes 1000 health points damage to the enemy. The heaviest type of artillery. It has the biggest lethal radius, destroy stationary objects as well as vehicles and infantry. Hammer reloads in 40 seconds while the dark matter cannon requires 55 seconds.
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