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Quake Wars: Ray Traced - YouTube
https://www.youtube.com/watch?v=mtHDSG2wNho
The ray traced port has been done by the Intel ray tracing research group. www.qwrt.de - Video of a ray traced version of Enemy Territory: QUAKE Wars. …
Intel converts ET: Quake Wars to ray-tracing | AnandTech ...
https://forums.anandtech.com/threads/intel-converts-et-quake-wars-to-ray-tracing.186907/
Click Intel demonstrated ET: Quake Wars running in basic HD (720p) resolution, which is, according to our knowledge, the first time the company was able to render the game using a standard video resolution, instead of 1024 x 1024 or 512 x 512 pixels. Seeing ETQW running in 14-29 frames per...
Ray Traced Quake Wars | Geeks3D
https://www.geeks3d.com/20080612/ray-traced-quake-wars/
Ray Traced Quake Wars. 2008/06/12 JeGX. News about Intel’s ray tracing: a video, showing ray tracing expert Daniel Pohl, reveals new game scenes. This time it is Enemy Territory: Quake Wars in a ray tracing version. Gamedev, General Tech.
Quake Wars: Ray Traced - Gyaanipedia
https://en.gyaanipedia.com/wiki/Quake_Wars:_Ray_Traced
Quake Wars: Ray Traced is a research project from Intel Corporation that applied a ray tracing renderer to the game content of Enemy Territory: Quake Wars. The possibility of using ray tracing for this game in real-time has been demonstrated first on servers and after further progress later on workstations[1] and last on an early prototype of the Larrabee hardware.[2] …
Quake Wars: Ray Traced - EverybodyWiki Bios & Wiki
https://en.everybodywiki.com/Quake_Wars:_Ray_Traced
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How Quake Wars Met the Ray Tracer - Slashdot
https://games.slashdot.org/story/09/01/26/0336245/how-quake-wars-met-the-ray-tracer
An anonymous reader writes "Intel released the article 'Quake Wars Gets Ray Traced' (PDF) which details the development efforts of the research team that applied a real-time ray tracer to Enemy Territory: Quake Wars. It describes the benefits and challenges of transparency textures with this render...
Quake Wars: Ray Traced
Chatting with Steve Wozniak (Apple co-founder) about ray tracing. 19th August 2008. Website to QUAKE Wars: Ray Traced goes online. 12th June 2008. Showed "QUAKE Wars: Ray Traced" (based on "Enemy Territory: QUAKE Wars") for the first time on the Research@Intel Day 2008. Chatting with Craig Barrett (formet Intel CEO) and Justin Rattner (Intel CTO) about the future of …
Intel ray traces Enemy Territory: Qu | NVIDIA GeForce …
https://www.nvidia.com/en-us/geforce/forums/discover/72759/intel-ray-traces-enemy-territory-quake-wars/
Posted by Synyster: “Intel ray traces Enemy Territory: Quake Wars”
Quake 4: Raytraced - Ray Tracing Egoshooters
Ray Tracing and Gaming Ray Tracing and Gaming - 1 year later Quake Wars gets Ray Traced Cloud-based Ray Tracing Tracing Rays Through the Cloud Other projects: Quake 3: Ray Traced (2004) Quake Wars: Ray Traced (2008) Wolfenstein: Ray Traced (2010) Daniel Pohl / Impressum
Ray tracing (graphics) - Wikipedia
https://en.wikipedia.org/wiki/Ray_tracing_(graphics
On June 12, 2008 Intel demonstrated a special version of Enemy Territory: Quake Wars, titled Quake Wars: Ray Traced, using ray tracing for rendering, running in basic HD (720p) resolution. ETQW operated at 14–29 frames per second.
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