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On Building Fast kd-trees for Ray Tracing, and on Doing …

    https://www.researchgate.net/publication/232652917_On_Building_Fast_kd-trees_for_Ray_Tracing_and_on_Doing_that_in_ON_log_N
    Unfortunately, most algorithms for building such trees have a time complexity of O (N log2 N), or even O (N2). In this paper, we analyze the state of the art in building good kd-trees for ray ...

kdtree - Fast, stackless kd-tree traversal in ... - Stack …

    https://stackoverflow.com/questions/15632489/fast-stackless-kd-tree-traversal-in-raytracing-clarification-needed
    1. 3. In a 3 dimensional kD tree, the split-axis is X, Y, or Z. The split-plane is the actual plane used to split the children. It is always perpendicular to an axis, with some given displacement from the origin. – Tavian Barnes. Apr 22, 2013 at 19:13.

On building fast kd-Trees for Ray Tracing, and on doing that in …

    https://dcgi.fel.cvut.cz/home/havran/ARTICLES/ingo06rtKdtree.pdf
    ent packet tracing [30, 26] and frustum traversal [17] kd-trees are increasingly believed to be the “best known method” for fast ray tracing [20]. Both concepts become particularly interesting if the kd-tree is built to minimize the number of traversal and intersection steps, which today is usually done using a heuristic cost estimate, the Surface Area Heuristic (SAH) [13]. Kd-trees have …

GitHub - yuteno/kdtree_radius_search_opencl: OpenCL …

    https://github.com/yuteno/kdtree_radius_search_opencl
    kdtree_radius_search_opencl. OpenCL implementation of radius search for point cloud using Kd tree

Ray Tracing in One Weekend in OpenCL

    https://github.com/D-K-E/opencl-raytracer-oneweekend
    Ray tracing in One Weekend in OpenCL 1.2. Branches roughly follow the chapters of the infamous Ray Tracing in One Weekend by P. Shirley, so it should be fairly easy to follow what's going on. Some of my design choices might seem weird and I change it quite a bit along the way. The main problem was using C in OpenCL kernels and C++ in host side.

A Fast Kd-tree Construction for Ray Tracing based on Efficient …

    http://www.jsoftware.us/vol9/jsw0903-10.pdf
    The kd-tree is a well-known space partitioning data structure for ray tracing. Traditionally, the surface area heuristics (SAH) [2] is considered as the standard criterion. It computes expected traversal cost for ray tracing and minimizes the cost by selecting the optimal splitting plane. The SAH cost function is built on the

I was told that for ray tracing I shoulduse OpenCL

    https://community.khronos.org/t/i-was-told-that-for-ray-tracing-i-shoulduse-opencl/62066
    Both can be used for ray tracing. I guess it makes more sense to ues GLSL if the result is to be integrated with other real-time rendering in OpenGL, and to use OpenCL if the ray tracer is less integrated or stand-alone. Last time I checked both languages lacked recursion though, so you have to implement the algorithms without it.

Ray tracer in Rust and OpenCL - Alexey Gerasev

    https://agerasev.github.io/2019/09/24/clay-ray-tracer.html
    This post is about my attempt to write a simple physically-based Monte-Carlo ray tracing engine in Rust and OpenCL. It is aimed to be a convenient framework for toy experiments with ray tracing, so the main goals was modularity and extendability, and also performance was taken into account. Here is the main page of the project. Preface Permalink.

kd-tree nearest neighbour - OpenCL - Khronos Forums

    https://community.khronos.org/t/kd-tree-nearest-neighbour/2817
    Hello again, I’m using OpenCL to find the nearest neighbour between two set of 3D points. This time I’m using kd-tree for the model. First I build the kd-tree and then I pass it to the GPU. I’m representing the tree as an implicit data structure (array) so I don’t need to use pointer (left and right child) during the search on the kd-tree. I’m using this properties to represent the ...

KD-TREE BASED FAST RAY TRACING FOR RCS PREDICTION …

    https://www.jpier.org/PIER/pier81/22.08011305.pdf
    KD-TREE BASED FAST RAY TRACING FOR RCS PREDICTION Y. B. Tao, H. Lin, and H. J. Bao StateKeyLaboratoryofCAD&CG ZhejiangUniversity Hangzhou310027,P.R.China Abstract—Ray tracing is of great use for computational electro- magnetics, such as the well-known shooting and bouncing ray (SBR) method. In this paper, the kd-tree data structure, coupled with the mailbox …

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