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Ray tracing (graphics) - Wikipedia
https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques from ray casting, recursive ray tracing, distribution ray tracing, photon mapping to path tracing are generally slower and …
NVIDIA RTX Ray Tracing | NVIDIA Developer
https://developer.nvidia.com/rtx/ray-tracing
Ray tracing is a method of graphics rendering that simulates the physical behavior of light. Thought to be decades away from reality, NVIDIA has made real-time ray tracing possible with NVIDIA RTX™ the first-ever real-time ray-tracing GPU—and has continued to pioneer the technology since. Powered by NVIDIA RT Cores, ray tracing adds ...
FPGA Ray Tracer - EEWeb
https://www.eeweb.com/fpga-ray-tracer/
Ray Tracing. The basic idea of ray tracing is to trace the path of a photon through a scene to the eye. Because we are only concerned with the photons that actually hit the eye, we actually shoot rays out from the eye through the screen into the scene and seeing what objects it hits. ... The CPU also has a floating point unit for the floating ...
10 great graphics cards that support ray tracing
https://www.windowscentral.com/10-graphics-cards-support-ray-tracing
Here's an overview of 10 awesome ray-tracing graphics cards. Best overall: NVIDIA GeForce RTX 3080. Best elite: NVIDIA GeForce RTX 3090. Best mid …
FP64 Ray-Trace - AIDA64 Engineer Documentation
https://documentation.help/AIDA64/fp64ray-trace.htm
FP64 Ray-Trace. This benchmark measures the double precision (also known as 64-bit) floating-point performance through the computation of a scene with a SIMD-enhanced ray tracing engine. The code behind this benchmark method is written in Assembly, and it is extremely optimized for every popular AMD, Intel and VIA processor core variants by ...
AMD vs Nvidia: Which GPUs Are Best for Ray Tracing?
https://www.tomshardware.com/features/amd-vs-nvidia-best-gpu-for-ray-tracing
We've selected ten of the current DirectX Raytracing (DXR) games that work on both AMD and Nvidia GPUs for these ray tracing benchmarks. Given Nvidia's pole position in the RT hardware world ...
Benchmarking | AIDA64
https://www.aida64.com/products/features/benchmarking
CPU and FPU benchmarks of AIDA64 Extreme are built on the multi-threaded AIDA64 Benchmark Engine that supports up to 1280 simultaneous processing threads. It also supports multi-processor, multi-core and HyperThreading enabled systems. Ray tracing benchmarks. These benchmarks measure the single and double precision (also known as 32-bit and 64 ...
Raytracing vs Rasterization - Alastra.com
http://www.alastra.com/~peter/io/raytracing-vs-rasterization.html
Ray tracing is just one algorithm for solving a large, complex integral equation which researchers have called "the rendering equation". Simple ray tracing attempts to solve the equation by taking a few estimates. Path tracing and stochastic ray tracing increase the quality of the solution by using more estimates and adding some randomness to ...
RPU: A Programmable Ray Processing Unit for Realtime Ray …
https://cgl.ethz.ch/teaching/former/seminar/handouts/Fierz_RPU.pdf
• Ray centric • Global shading (secondary rays, shadow rays) • Procedural Geometry – Geometry shaders are called for each kD-tree entry encountered during the traversal of a ray – Allows direct ray tracing of e.g. bi-cubic splines • Programmable Materials – Classical material shaders
TF1260 for the A1200 - AmigaLove
https://www.amigalove.com/viewtopic.php?t=1936
Not sure though how much Amiga software really uses an FPU. Probably ray tracing software? You do not have the required permissions to view the files attached to this post. SPiFF. Posted Fri Jul 30, 2021 6:05 pm . iljitsch wrote: Wow, the TF1260 is a good deal faster than my Blizzard 1260 (at 50 MHz):
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