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Ray tracing (graphics) - Wikipedia
https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
Ray tracing (graphics) Not to be confused with Ray tracing (physics). This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a ...
10 great graphics cards that support ray tracing
https://www.windowscentral.com/10-graphics-cards-support-ray-tracing
Here's an overview of 10 awesome ray-tracing graphics cards. Best overall: NVIDIA GeForce RTX 3080. Best elite: NVIDIA GeForce RTX 3090. Best mid …
How to Get a Graphical Device Manager for Linux
https://www.howtogeek.com/716646/how-to-get-a-graphical-device-manager-for-linux/
FPU Raytracing: Uses the FPU to calculate many graphic points by calculating where paths of light would intersect in a graphical plane. GPU Drawing: Draws many different types of image building blocks, such as colors, lines, and text. The results are displayed compared to different common processors. In some cases, the result is better if it is ...
What is Ray Tracing and Why Do You Want it in Your GPU?
https://www.tomshardware.com/news/ray-tracing-definition,37600.html
FP64 Ray-Trace - AIDA64 Engineer Documentation
https://documentation.help/AIDA64/fp64ray-trace.htm
FP64 Ray-Trace. This benchmark measures the double precision (also known as 64-bit) floating-point performance through the computation of a scene with a SIMD-enhanced ray tracing engine. The code behind this benchmark method is written in Assembly, and it is extremely optimized for every popular AMD, Intel and VIA processor core variants by ...
AMD vs Nvidia: Which GPUs Are Best for Ray Tracing?
https://www.tomshardware.com/features/amd-vs-nvidia-best-gpu-for-ray-tracing
We've selected ten of the current DirectX Raytracing (DXR) games that work on both AMD and Nvidia GPUs for these ray tracing benchmarks. Given Nvidia's pole position in the RT hardware world ...
Raytracing vs Rasterization - Alastra.com
http://www.alastra.com/~peter/io/raytracing-vs-rasterization.html
Raytracing vs Rasterization There used to be an interesting debate between Professer Philipp Slusallek of the University of Saarbruecken and chief scientist David Kirk of nVidia at GameStar.de (dead link) The original article has been taken down, but I found a slightly mangled version on the Wayback machine and I've cleaned it up a bit.
Using an FPGA for raytracing on an SNES cartridge #FPGA #SNES …
https://blog.adafruit.com/2020/12/16/using-an-fpga-for-raytracing-on-an-snes-cartridge-fpga-snes-nintendo-gaming/
Using an FPGA for raytracing on an SNES cartridge #FPGA #SNES #Nintendo #Gaming. SuperRT is a project something akin to the Super FX chip used in titles such as Star Fox, where the SNES runs the game logic and hands off a scene description to a chip in the cartridge to generate the visuals.
RPU: A Programmable Ray Processing Unit for Realtime Ray …
https://cgl.ethz.ch/teaching/former/seminar/handouts/Fierz_RPU.pdf
Raytracing Issues • Many floating point computations • Flexible control flow (recursion & branching) • High memory bandwidth • Unstructured memory accesses. Basil Fierz ETH Zürich Nov. 2005 8 Realtime Raytracing • Software implementation – OpenRT • …
Why do we use CPUs for ray tracing instead of GPUs?
https://stackoverflow.com/questions/38029698/why-do-we-use-cpus-for-ray-tracing-instead-of-gpus
So out of the total 10 hours of how the user experiences rendering (push button until final image is ready), 8 hours is potentially sped up with GPUs. So, even if GPU was 10x as fast as CPU for that part, you go from 10 hours to 1+1+0.8 = nearly 3 hours. So 10x GPU speedup only translates to 3x actual gain. If GPU was 1,000,000x faster than CPU ...
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