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Gamasutra - The Pure Advantage: Advanced Racing …
https://www.gamasutra.com/view/feature/3920/the_pure_advantage_advanced_.php?print=1
The group structure is also harder to form correctly if the player gets ahead. Thus the AI will have the top skill in every category for the first seconds of the race (10-20 seconds). Then the AI ...
Gamasutra - The Pure Advantage: Advanced Racing …
https://www.gamasutra.com/view/feature/3920/the_pure_advantage_advanced_.php
Black Rock's Jimenez goes in-depth to reveal the company's AI tactics for the critically acclaimed Pure . This site uses cookies to provide you with the best user experience possible. By using ...
Gamasutra - AI Madness: Using AI to Bring Open-City …
https://www.gamasutra.com/view/feature/3106/ai_madness_using_ai_to_bring_.php?print=1
These entities include racing opponents, tenacious cops, ambient traffic, and pedestrians, all of which require powerful and adaptive AI to bring them to …
Gamasutra - A Rational Approach To Racing Game Track …
https://www.gamasutra.com/view/feature/6477/a_rational_approach_to_racing_game_.php?print=1
In order to take a rational approach to track design, it is essential that we have a set of metrics. These metrics underpin all elements of track design and can be employed in a number of ...
Gamasutra - Game AI: The State of the Industry
https://www.gamasutra.com/view/feature/3371/game_ai_the_state_of_the_industry.php?print=1
The AI scripts themselves are heavily rules-based in the Half-Life vein, operating in a strictly linear fashion from top to bottom within the script.
Gamasutra - Game AI: The State of the Industry
https://www.gamasutra.com/view/feature/3570/game_ai_the_state_of_the_industry.php
Game AI: The State of the Industry. In the first of this two-part report on the state of game AI, Steven Woodcock shares what issues came up while …
Gamasutra - More AI in Less Processor Time: 'Egocentric' AI
https://www.gamasutra.com/view/feature/3159/more_ai_in_less_processor_time_.php?print=1
AI code involves a wide range of execution frequencies compared to non-AI game code. If all AI code is fully executed every frame when this is not required then the resulting code is inefficient.
Gamasutra - Features
https://www.gamasutra.com/features/
The Art & Business of Making Games. Video game industry news, developer blogs, and features delivered daily
Gamasutra: Building the AI of F.E.A.R. with Goal Oriented ...
https://www.reddit.com/r/gamedev/comments/gfppla/gamasutra_building_the_ai_of_fear_with_goal/
Except they have. If you read the article or watch the video, he says some studios are adopting a new AI planning system called Hierarchical Task Network Planning. Racing for the cutting edge of AI (which usually hits scientific researchers first) is expensive and risky. It's understandable for most studios to hesitate.
Gamasutra Jobs - Home | Game Developer
https://jobs.gamasutra.com/
Opportunity to take ownership of every aspect of the game (development and product). You will guide a team of designers, programmers, and artists, and work with specialists in monetization, marketing, community management, customer care, and quality assurance to ensure our game is engaging and profitable. Posted - February 24, 2022.
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