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TOP 5 Ray Tracing Shaders for Minecraft - 2020 - YouTube

    https://www.youtube.com/watch?v=rX2fMlDX938
    Just the best 5 shaders that feature ray tracing for Minecraft.⭐ TIMESTAMPS0:00 - Intro0:13 - 1. Shader: MollyVXRewritten0:47 - 2. Shader: SEUS PTGI E121:28 ...

Introduction to NVIDIA RTX and DirectX Ray Tracing

    https://developer.nvidia.com/blog/introduction-nvidia-rtx-directx-ray-tracing/
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An Overview of the Ray-Tracing Rendering Technique

    https://www.scratchapixel.com/lessons/3d-basic-rendering/ray-tracing-overview
    Ray-tracing is not a light-transport algorithm. It is only a technique to compute visibility between points. Given a set of obstacles in the Euclidean space, two points in the space are said to be visible to each other, if the line segment that joins them does not intersect any obstacles. (definition of visibility on Wikipedia)

Recursive Ray Tracing in Geometry Shader - Semantic Scholar

    https://www.semanticscholar.org/paper/Recursive-Ray-Tracing-in-Geometry-Shader-Ralovich-Magdics/dba1082ace904bbd8ca454b1d6faacf2c5f7c0ed
    Exploiting the geometry amplification capability of modern pipeline, we are utilizing the geometry shader to emit multiple secondary rays. Our approach to recursive ray tracing is influenced by stream computing, circulating the data flow without using a stack, employing intermediate pipeline stage to feedback transformed primitives before producing the final color by …

DirectX Raytracing (DXR) Functional Spec | DirectX-Specs

    https://microsoft.github.io/DirectX-Specs/d3d/Raytracing.html
    A shader identifier is an opaque data blob of 32 bytes that uniquely identifies (within the current device / process) one of the raytracing shaders: ray generation shader, hit group, miss shader, callable shader. The application can request the shader identifier for any of these shaders from the system. It can be thought of as a pointer to a shader.

5 best Minecraft Java Edition ray tracing-like shaders

    https://www.sportskeeda.com/minecraft/5-best-minecraft-java-edition-ray-tracing-shaders
    SEUS shaders (Sonic Ether's Unbelievable Shaders) The SEUS shader pack is …

Tips and Tricks: Ray Tracing Best Practices | NVIDIA Technical Blog

    https://developer.nvidia.com/blog/rtx-best-practices/
    Having sky geometry in your scene only serves to increase raytracing times. Implement your sky shading in the Miss Shader instead. Implement a single barrier between BLAS and TLAS build. Generally speaking, no more should be required for correctness.

DX12 Raytracing tutorial - Part 2 | NVIDIA Developer

    https://developer.nvidia.com/rtx/raytracing/dxr/dx12-raytracing-tutorial-part-2
    In a raytracing context, a ray traced to the scene can hit any object and thus trigger the execution of any shader. Instead of using one shader executable at a time, we now need to have all shaders available at once. The pipeline then contains all the shader required to render the scene, and information on how to execute it.

SEUS PTGI Download 1.18 → 1.18.2 - Ray Tracing Shader

    https://minecraftshader.com/seus-ptgi-shaders/
    Minecraft Ray Tracing without an RTX Graphics Card It can be said that the significant strength of SEUS PTGI Shaders 1.18 is the ray-tracing effects that it brings. With this feature, your world will have much better and improved shadows as well as reflections. This will further translate into your world looking more natural than before.

Best Practices: Using NVIDIA RTX Ray Tracing

    https://developer.nvidia.com/blog/best-practices-using-nvidia-rtx-ray-tracing/
    Inline ray tracing (DXR 1.1) Use well-unified hit shading with inline ray tracing. As hit shaders are not invoked based on hits, all shading happens inline in the shader that casts rays. This means that classic shader optimization practices apply.

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