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raytracing - Ray tracing tutorial on GLSL? - Stack Overflow
https://stackoverflow.com/questions/6393737/ray-tracing-tutorial-on-glsl
Tutorial: Vulkan GLSL Ray Tracing Emulator
https://www.gsn-lib.org/docs/nodes/raytracing.php
Tutorial: Vulkan GLSL Ray Tracing Emulator. The Vulkan GLSL Ray Tracing Emulator is an online application that aims to simulate the ray tracing shader pipeline from the Vulkan GL EXT ray tracing specification . To this end, a pre …
c++ - Ray Tracing with GLSL - Stack Overflow
https://stackoverflow.com/questions/24702767/ray-tracing-with-glsl
Try passing through the vertices to the fragment shader and use: Ray r = computeEyeRay(vertex.x + 1.0f * 1280, vertex.y + 1.0f * 1280, 1280, 1280); - never trust old gl variabless like gl_fragCoords ;) –
Introducing Assignment 3: GLSL & Raytracing I
https://www.cs.princeton.edu/courses/archive/spring20/cos426/precepts/Precept-6.pdf
Ray ray; ray.origin = vec3(uMVMatrix * vec4(camera, 1.0)); ray.direction = normalize(vec3(uMVMatrix * vec4(direction, 0.0))); // trace the ray for this pixel vec3 res = traceRay(ray); // paint the resulting color into this pixel gl_FragColor = vec4(res.x, res.y, res.z, 1.0);}
lwjgl3-demos/raytracing.glsl at main · LWJGL/lwjgl3 …
https://github.com/LWJGL/lwjgl3-demos/blob/main/res/org/lwjgl/demo/opengl/raytracing/tutorial5/raytracing.glsl
* Forward-declare external functions from random.glsl. * * See random.glsl for more explanation of these functions. */ vec3 random3 ... * Describes the first intersection of a ray with a box. */ struct hitinfo {/* * * The normal at the point of intersection. ... * Since we are tracing a light ray "back" from the eye/camera into * the scene ...
GitHub - Futuramistic/RayTracing: Ray Tracing project ...
https://github.com/Futuramistic/RayTracing
Task 1 - Basic Ray Tracing. Basic Ray Tracing. Basic ray tracing. One ray is casted per pixel. The scene consists of a silvery horizontal plane, a silvery vertical plane (in the background), a bouncing golden yellow ball, and a revolving shiny green ball. There are two point light sources. The image above was produced using 2 levels of ray tracing (recursion level = 2).
Can you show me good Ray Tracing example …
https://www.reddit.com/r/opengl/comments/3qtkjh/can_you_show_me_good_ray_tracing_example/
OpenGL is not for raytracing. (Pedants here might say you can, but that's probably not how they want you do to your homework assignment.) 9. level 2. Zeliss. · 6y. When I took my graphics courses a few years ago, we had a graphics homework assignment which was to implement a ray-tracer using a fullscreen quad and a fragment shader. It's not ...
Compute Shaders - Anton's OpenGL 4 Tutorials
https://antongerdelan.net/opengl/compute.html
GLuint ray_shader = glCreateShader(GL_COMPUTE_SHADER); glShaderSource(ray_shader, 1, &the_ray_shader_string, NULL); glCompileShader(ray_shader); // check for compilation errors as per normal here GLuint ray_program = glCreateProgram(); glAttachShader(ray_program, ray_shader); glLinkProgram(ray_program); // check for linking …
NVIDIA Vulkan Ray Tracing Tutorials - GitHub
https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR
Tutorials The first tutorial starts from a very simple Vulkan application. It loads a OBJ file and uses the rasterizer to render it. The tutorial then adds, step-by-step, all that is needed to be able to ray trace the scene. Ray Tracing Tutorial: Start Here Extra Tutorials
NVIDIA Vulkan Ray Tracing Tutorial - GitHub Pages
https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/
vec3 specular = vec3(0); float attenuation = 1; // Tracing shadow ray only if the light is visible from the surface if (dot(normal, L) > 0) {float tMin = 0.001; float tMax = lightDistance; vec3 origin = gl_WorldRayOriginEXT + gl_WorldRayDirectionEXT * gl_HitTEXT; vec3 rayDir = L; uint flags = gl_RayFlagsTerminateOnFirstHitEXT | gl_RayFlagsOpaqueEXT | …
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