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c++ - Ray Tracing with GLSL - Stack Overflow
https://stackoverflow.com/questions/24702767/ray-tracing-with-glsl
Pass the viewport dimensions to the shader as a uniform, along with the inverse projection matrix, and apply the formulae here. This gives a view or 'eye' coordinate space ray from [0,0,0,1] through [x,y,z,w], or just [0,0,0] -> [x/w,y/w,z/w]. You can then set up a sphere somewhere inside the view volume. i.e., use glViewport to handle the ...
raytracing - Ray tracing on GLSL - Stack Overflow
https://stackoverflow.com/questions/48998698/ray-tracing-on-glsl
I also know the GLSL does not support recursive functions, but as far as I know the ray tracing can be done iteratively. My goal is to simulate the reverberation process for an acoustic sensor as follows: primary reflections by rasterization; and secondary reflections by …
GLSL/GLSL_NV_ray_tracing.txt at master - GitHub
https://github.com/KhronosGroup/GLSL/blob/master/extensions/nv/GLSL_NV_ray_tracing.txt
This extension document modifies GLSL to add new shader stages to support ray tracing. They are namely ray generation, intersection, any hit, closest hit, miss stages and callable collectively referred as ray tracing stages. This extension document adds support for the following extensions to be used within GLSL:
GitHub - Futuramistic/RayTracing: Ray Tracing project …
https://github.com/Futuramistic/RayTracing
RayTracing Ray Tracing project using GLSL. The project was developed for CS4247 (Graphics Rendering Techniques) at NUS. To view the project, use https://www.shadertoy.com/new Task 1 - Basic Ray Tracing Basic Ray Tracing Basic ray tracing. One ray is casted per pixel.
Introducing Assignment 3: GLSL & Raytracing I
https://www.cs.princeton.edu/courses/archive/spring20/cos426/precepts/Precept-6.pdf
What is GLSL? GLSL = Open Graphics Library Shader Language Part of the OpenGL specification Adapted for browsers as WebGL GLSL is a C/C++ flavoured language with more type safety and no recursion; it executes on the GPU GLSL is used to write shader programs, which are used by OpenGL applications to render graphics
Tutorial: Vulkan GLSL Ray Tracing Emulator
https://www.gsn-lib.org/docs/nodes/raytracing.php
The Vulkan GLSL Ray Tracing Emulator is an online application that aims to simulate the ray tracing shader pipeline from the Vulkan GL EXT ray tracing specification .
GLSL/GLSL_EXT_ray_tracing.txt at master - GitHub
https://github.com/KhronosGroup/GLSL/blob/master/extensions/ext/GLSL_EXT_ray_tracing.txt
This extension document modifies GLSL to add new shader stages to support ray tracing. They are namely ray generation, intersection, any-hit, closest-hit, miss stages and. callable collectively referred as ray tracing stages. This extension document adds support for the following extensions to be used. within GLSL:
Vulkan GLSL Ray Tracing Emulator - GSN Composer
https://www.gsn-lib.org/apps/raytracing/index.php
Vulkan GLSL Ray Tracing Emulator Ray Gen. Closest-Hit Miss Intersection Any-Hit Acc. Structure Traversal Hit? No Yes. Apply / Restart Pause. Help Share Export as C++ Project. Edit Shader Edit Scene. frameID = 0. Launch Size: X: Y: Z: Patch Size: X: …
CUDA or GLSL for ray tracing? : opengl - reddit
https://www.reddit.com/r/opengl/comments/1yff48/cuda_or_glsl_for_ray_tracing/
OpenCL and CUDA are more useful for proper ray tracers since GLSL ray tracers are severely limited by the fact you can't have a great deal of uniform data accessible to the tracer. Edit: Scratched the bit about vector since it's not an active project. That's not true as of OpenGL 4.3.
OpenGL_Raytracing/cs.glsl at master - GitHub
https://github.com/StanEpp/OpenGL_Raytracing/blob/master/shader/cs.glsl
Contribute to StanEpp/OpenGL_Raytracing development by creating an account on GitHub. ... OpenGL_Raytracing / shader / cs.glsl Go to file Go to file T; Go to line L; Copy path Copy permalink . Cannot retrieve contributors at this time. 367 lines (298 sloc) 9.98 KB Raw Blame
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