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What’s the Difference Between Hardware- and Software …

    https://blogs.nvidia.com/blog/2019/06/07/whats-the-difference-between-hardware-and-software-accelerated-ray-tracing/
    RT Cores accelerate ray tracing by speeding up the process of finding out where a ray intersects with the 3D geometry of a scene. These …

Ray-tracing hardware - Wikipedia

    https://en.wikipedia.org/wiki/Ray-tracing_hardware
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HARDWARE ACCELERATED RAY-TRACING

    https://facultyweb.cs.wwu.edu/~wehrwes/courses/csci480_20w/lectures/L27/L27.pdf
    Nvidia offers hardware-accelerated ray tracing on RTX series Turing architecture GPUs •RT Core (BVH Traversal, BVH Node Decompression, ray- AABB intersection, and ray-triangle intersection) GDC 2019 AMD to offer hardware-accelerated ray tracing on …

Hardware-Accelerated Ray Tracing in AMD Radeon™ …

    https://gpuopen.com/learn/radeon-prorender-2-0/
    Ray Tracing Acceleration on AMD Radeon™ RX 6000 Series Graphics Cards AMD Radeon™ RX 6000 Series graphics cards add support for …

Hardware Accelerated Ray Tracing explained - by Gary Sims

    https://www.reddit.com/r/hardware/comments/ixxnms/hardware_accelerated_ray_tracing_explained_by/
    Gary Sims explains different level of Hardware accelerated RT. He did so from Imgination Technology's PowerVR hardware Accelerated RT. There are 5 tiers of modern Hardware RT. My thoughts on his explanation of RT: Tier 1 RT is basically using shaders/compute untis to …

Intel's Xe Graphics Architecture to Support Hardware …

    https://www.tomshardware.com/news/intel-xe-graphics-ray-tracing,39224.html
    the Intel Xe architecture roadmap for data center optimized rendering includes ray tracing hardware acceleration support for the Intel Rendering Framework family of APIs and libraries. This could ...

Dual Streaming for Hardware-Accelerated Ray Tracing

    https://hwrt.cs.utah.edu/papers/hwrt_hpg17.pdf
    Hardware acceleration for ray tracing has been a topic of great in- terest in computer graphics. However, even with proposed custom hardware, the inherent irregularity in the memory access pattern of ray tracing has limited its performance, compared with raster- …

PS5 hardware based Ray-Tracing vs Xbox Series X …

    https://www.neogaf.com/threads/ps5-hardware-based-ray-tracing-vs-xbox-series-x-hardware-accelerated-ray-tracing-is-there-a-difference-in-the-tech-or-just-the-wording.1519036/
    Hardware based implies that it’s accelerated by the hardware instead of software generated. No Hardware based implies that it's being done in hardware while hardware accelerated sounds like there is hardware to help with ray-tracing. Portugeezer, Gideon_128, ph33rknot and 4 others vpance Member Jun 20, 2005 9,351 3,690 1,650 Jan 7, 2020 #12

T&I Engine: Traversal and Intersection Engine for …

    http://www.eng.utah.edu/~cs6958/papers/HWRT-seminar/a160-nah.pdf
    For real-time ray tracing, many approaches utilizing CPUs, GPUs, or custom hardware have recently been studied. These approaches do not yet provide sufficient performance for processing 1G rays/s for real-time distributed ray tracing [Govindaraju et al. 2008]. Most performance bottlenecks in ray tracing are in traversal and in-

Accelerating Cycles using NVIDIA RTX - Blender …

    https://code.blender.org/2019/07/accelerating-cycles-using-nvidia-rtx/
    Over the past few months, NVIDIA worked closely with Blender Institute to deliver a frequent user request: adding hardware-accelerated ray tracing to Cycles. To do this, we created a completely new backend for Cycles with NVIDIA OptiX, an application framework for achieving optimal ray tracing performance on NVIDIA RTX GPUs.

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