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How to make AI learn the racing line for a track | RaceDepartment
https://www.racedepartment.com/threads/how-to-make-ai-learn-the-racing-line-for-a-track.88801/#:~:text=Here%27s%20how%20to%20do%20it%3A%201.%20Make%20sure,line%2C%20and%20save%20his%20knowledge%20for%20future%20use%27
How to make AI learn the racing line for a track | RaceDepartment
https://www.racedepartment.com/threads/how-to-make-ai-learn-the-racing-line-for-a-track.88801/
Here's how to do it: 1. Make sure GSC is not running, otherwise all your effort will be overwritten when exiting GSC. 2. Open UserData\ YOURNAME \ YOURNAME .prl with notepad, and look for the line 'Autocalibrate AI Mode="0" // When in a test day with 1 AI, AI will attempt to perfect his driving line, and save his knowledge for future use'
How to properly set AI to race them? - BeamNG
https://www.beamng.com/threads/how-to-properly-set-ai-to-race-them.64054/
if you drive fast and skillfully in script AI mode theres no guarantee the cars will follow the exact skill, they may speed up or slow down at slightly the wrong times, also each car will behave differently on the script, the best thing to do is create a scenario out of the 4 car figure 8 race made by BeamNG, modify it to work with that map and modify the waypoints in the file - …
How to make AI car follow me? with one script(for player …
https://www.reddit.com/r/Unity3D/comments/kcyii9/how_to_make_ai_car_follow_me_with_one_scriptfor/
Edit*: But if you have multiple AI cars following the same player car, what you can do is after the player spawns a checkpoint, each AI can take that checkpoint and generate its own checkpoint to follow within x-random distance away from the checkpoint. That way you can have multiple AI following the same car simultaneously, and looking ...
How to Set up the AI for a Race - BeamNG.Drive Tutorials
https://www.youtube.com/watch?v=qJfsOOCBJ40
Learn how to use the BeamNG Advanced AI App to do things with the AI you never thought possible!Mentioned Playlist: https://www.youtube.com/watch?v=uWl6Po6v9...
How to create an AI Bot Race Car Controller in Unity …
https://www.youtube.com/watch?v=vsPzo7IVTHw
In this video series I’ll show you how to create a simple car AI (Artificial Intelligence) in C# Unity which is built for 2D Games but also works in 3D. Down...
Driver AI in racing game - Game Development Stack …
https://gamedev.stackexchange.com/questions/141265/driver-ai-in-racing-game
The actions do not have to match the player's gamepad. Neither do the behaviors. For a simple game, you probably only need two notable behaviors: 1) if it is on the tracks then follow the track avoiding other cars and any obstacles and 2) if …
GitHub - AndrejGobeX/TrackMania_AI: Racing game AI
https://github.com/AndrejGobeX/TrackMania_AI
TrackMania_AI. Neural network driver for Trackmania. Intro and goals. Computer vision and self-driving cars are one of the most common topics in ML/AI nowadays. As I am new in the ML/AI world, I wanted to experiment and play with AI cars. I played Trackmania when I was young and figured that it could be a good environment for this project.
Best way to implement AI in a racing game? : Unity3D
https://www.reddit.com/r/Unity3D/comments/jlevef/best_way_to_implement_ai_in_a_racing_game/
set points around the track for the AI to aim for (e.g at the apexes). Use raycasting to ensure the AI isn’t too close to the sides and correct direction if so. When the AI is close enough to the check point, get it to target the next point.
Racing with AI ; (new to assetto corsa) - RaceDepartment
https://www.racedepartment.com/threads/racing-with-ai-new-to-assetto-corsa.141489/
Do a short practice race or two with the AI (e.g. 3 laps) and then adjust the settings to match your pace for a longer race. Keep notes for that track/car combo. Some tracks have notoriously slow & bad AI (classic cars on classic Monza), in which case plan on starting in the back and practicing your overtaking skills 0 Turk Sep 26, 2017 #10
How to get the racing line right? - Track Titan
https://www.tracktitan.io/post/how-to-get-the-racing-line-right-simracing-guide-for-beginners
You see, by turning in slightly later and reaching the apex later around the corner, you get a straighter exit. And this is beneficial because it allows you to accelerate much earlier, which will, in turn, give you a speed advantage throughout the following section on track since you've got the extra half-second, or so, of acceleration over the other driver.
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