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Let's make 16 games in C++: Outrun (Pseudo 3d racing)
https://www.youtube.com/watch?v=N60lBZDEwJ8
Download source: https://drive.google.com/uc?export=download&id=1X24AF6OYBp0dFDdjtTx0nlTrGOHb4uRr
How to Make a Pseudo 3D Racing Game - Top Gear
https://www.construct.net/en/tutorials/pseudo-3d-racing-game-top-gear-2588
In the file attached you will learn how to make a game like top gear. this is just an Start Example but you can do a lot of more and complex games using this example. I used just sprites to make curves and tile background with scrooling to make the perspective of moving. You can make new animations inside the main sprite road , like smooth ...
How do I make pseudo-3d racing game - Game Building …
https://www.construct.net/en/forum/construct-2/how-do-i-18/pseudo-3d-racing-game-101723
Here's a bit of experimentation with the idea. The main issue it has is the curving of the road isn't synchronized with the speed, so right now it kind of drifts.
Problem designing my pseudo-3D game with SFML
https://gamedev.stackexchange.com/questions/109570/problem-designing-my-pseudo-3d-game-with-sfml
Show activity on this post. I am designing the game so the objects I create (Character, Enemy, Enemycast...) can inherit all from. Both D2D and D3D inherit from virtual sf::Drawable. D3D also is supossed to apport the functionality of an additional axis. When the object is drawed in screen, the object is scaled and repositioned in (X, Y) with ...
GitHub - vijayphoenix/Car-racing-game: A pseudo-3D …
https://github.com/vijayphoenix/Car-racing-game
sudo apt update sudo apt install libsfml-dev. Cmake is used to compile the game. sudo apt install cmake. Clone the repository: git clone https://github.com/vijayphoenix/Car-racing-game.git. Browse to the directory where all the files of this repository are located. Run the following commands and enjoy playing the game.
I started a tutorial on how to make a pseudo 3d racing …
https://www.reddit.com/r/gamedev/comments/l7y70x/i_started_a_tutorial_on_how_to_make_a_pseudo_3d/
After 10 years of game development in my spare time (plus a year here and there as full time), 8000+ hours spent making games instead of spending weekends outside or time with friends and family. After avoiding social events, grinding hours in front of the computer at the cost of health, staying up past midnight and waking up at 5am to get a ...
problem wih Pseudo 3D for car-racing[SOLVED]
https://en.sfml-dev.org/forums/index.php?topic=19406.0
SFML community forums » Help » General » problem wih Pseudo 3D for car-racing[SOLVED] Print; Pages: [1] Author Topic: problem wih Pseudo 3D for car-racing[SOLVED] (Read 3039 times) 0 Members and 1 Guest are viewing this topic. ... i want car drafts to opposite direction of curve's direction to give realistic view of this kind of games. in ...
Best technique to create oldschool (fake 3D) racing game?
https://gamedev.stackexchange.com/questions/49626/best-technique-to-create-oldschool-fake-3d-racing-game
The basic idea is as follows: You divide your screen into a number of strips and use perspective-projection to calculate the texture-coordinates (scaling and y position inside the road-texture) for each strip. Then you draw the portion of the texture into the strip, resulting in a road that vanishes in the distance. Share Improve this answer
Pseudo-3D for a racing game? - newgrounds.com
https://www.newgrounds.com/bbs/topic/1030359
Response to Pseudo-3D for a racing game? Feb 19, 2009. You don't need Flash 10 or 3d rendering to do that. Make a sprite of a slice of the road where the width of the road at the top is 80% of the bottom. Then you can stack these sprites on top of each other where each is downscaled to 80% and you'll have a road.
Create Simple Game Tutorial 02 - (Demo) Car Race Game Using C++ (SFML ...
https://www.youtube.com/watch?v=_hp81rCwa1o
Hello... 💻How to create a Car Game using C++(SFML). You can get Source Code in my video description. This is a Create simple games in C++ tutorial series. I...
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