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Best technique to create oldschool (fake 3D) racing game?

    https://gamedev.stackexchange.com/questions/49626/best-technique-to-create-oldschool-fake-3d-racing-game#:~:text=The%20basic%20idea%20is%20as%20follows%3A%20You%20divide,a%20road%20that%20vanishes%20in%20the%20distance.%20Share
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How to Make a Pseudo 3D Racing Game - Top Gear - Free …

    https://www.construct.net/en/tutorials/pseudo-3d-racing-game-top-gear-2588
    In the file attached you will learn how to make a game like top gear. this is just an Start Example but you can do a lot of more and complex games using this example. I used just sprites to make curves and tile background with scrooling to make the perspective of moving. You can make new animations inside the main sprite road , like smooth ...

Let's make 16 games in C++: Outrun (Pseudo 3d racing)

    https://www.youtube.com/watch?v=N60lBZDEwJ8
    Download source: https://drive.google.com/uc?export=download&id=1X24AF6OYBp0dFDdjtTx0nlTrGOHb4uRr

Unity3D Tutorial How To Use Pseudo 3D Racing Game …

    https://www.youtube.com/watch?v=cOct-T-yT4Y
    This is a Solution That I Coding With Unity 5.6.2 Can Teath You How to Make A Pseudo 3D Like 1980s SEGA Arcade Racing Game With Unity3D Engine.Demo : https:...

Pseudo-3D games. - Free Tutorial - Construct

    https://www.construct.net/en/tutorials/pseudo-3d-games-318
    Here's an example of what I mean: The first concept to understand is perspective and Field Of View (FOV). The human field of view is around 180°, but Usually, the FOV angle used for games is around 90° (give or take 5-15°) because of the screen distance. The angle chosen depends on how close a person is to the screen.

"Racing game using pseudo 3D canvas"... How to make a …

    https://community.stencyl.com/index.php/topic,57334.15.html
    Grand Prix is a racing game inspired by Pole Position and other racing games from the previous century. In Grand Prix, the ultimate goal is to try and complete 8 laps, winning the gold cup. This is quite a challenge, with the clock ticking …

Best technique to create oldschool (fake 3D) racing game?

    https://gamedev.stackexchange.com/questions/49626/best-technique-to-create-oldschool-fake-3d-racing-game
    The basic idea is as follows: You divide your screen into a number of strips and use perspective-projection to calculate the texture-coordinates (scaling and y position inside the road-texture) for each strip. Then you draw the portion of the texture into the strip, resulting in a road that vanishes in the distance. Share Improve this answer

I started a tutorial on how to make a pseudo 3d racing …

    https://www.reddit.com/r/gamedev/comments/l7y70x/i_started_a_tutorial_on_how_to_make_a_pseudo_3d/
    After 10 years of game development in my spare time (plus a year here and there as full time), 8000+ hours spent making games instead of spending weekends outside or time with friends and family. After avoiding social events, grinding hours in front of the computer at the cost of health, staying up past midnight and waking up at 5am to get a ...

Javascript Pseudo 3D Racer - GitHub

    https://github.com/jakesgordon/javascript-racer/
    It should really be considered just how to get started with a pseudo-3d racing game. If we were to try to turn it into a real game we would have to consider: car sound fx. better synchronized music. full screen mode. HUD fx (flash on fastest lap, confetti, color coded speedometer, etc) more accurate sprite collision.

How to make a pseudo 3d racing game in Javascript …

    https://www.reddit.com/r/GameDevelopment/comments/l9x9dq/how_to_make_a_pseudo_3d_racing_game_in_javascript/
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How to build a racing game | Code inComplete

    https://codeincomplete.com/articles/javascript-racer/
    The playable version is more of a tech demo than an actual game. In fact, if you were going to build a real pseudo-3d racing game, this would be just the minimal point from which to start turning it into a game. Without the polish, it’s a little ugly, but its fully functional, and I can show you how to implement it yourself in four easy ...

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