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2012 Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing
https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.259.3387#:~:text=Abstract%20We%20propose%20an%20hybrid%20CPU-GPU%20ray-tracing%20implementation,GPU%20to%20achieve%20high-performance%20ray-tracing%20on%20mainstream%20hardware.
Hybrid CPU/GPU KD-Tree Construction for Versatile …
https://hal.archives-ouvertes.fr/hal-01518531/document
In this paper, we propose an hybrid CPU-GPU ray-tracing implementation based on an optimal Kd-Tree as accel-eration structure. The construction and traversal of this KD-tree takes benefits from both the CPU and the GPU to achieve high-performance ray-tracing on mainstream hardware. Our approach, flexible enough to use only
Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing
https://diglib.eg.org/handle/10.2312/conf.EG2012.short.013-016
The construction and traversal of this KD-tree takes benefit from both the CPU and the GPU to achieve high-performance ray-tracing on mainstream hardware. Our approach, flexible enough to use only a single computing unit (CPU or GPU), is able to efficiently distribute workload between CPUs and GPUs for fast KD-tree construction and traversal.
Hybrid CPU/GPU KD-Tree Construction for Versatile Ray …
https://hal.archives-ouvertes.fr/hal-01518531
The construction and traversal of this KD-tree takes benefits from both the CPU and the GPU to achieve high-performance ray-tracing on mainstream hardware. Our approach, flexible enough to use only one computing units (CPU or GPU), is able to efficiently distribute workload between CPUs and GPUs for fast construction and traversal of the KD-tree.
2012 Hybrid CPU/GPU KD-Tree Construction for Versatile …
https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.259.3387
CiteSeerX - Document Details (Isaac Councill, Lee Giles, Pradeep Teregowda): We propose an hybrid CPU-GPU ray-tracing implementation based on an optimal Kd-Tree as acceleration structure. The construction and traversal of this KD-tree takes benefit from both the CPU and the GPU to achieve high-performance ray-tracing on mainstream hardware.
KD-Tree Acceleration Structures for a GPU Raytracer
https://graphics.stanford.edu/papers/gpu_kdtree/kdtree.pdf
grid acceleration structures. In contrast, the kd-tree has gained widespread use in CPU-based raytracers and is regarded as the best general-purpose acceleration structure. We demonstrate two kd-tree traversal algorithms suit-able for GPU implementation and integrate them into a streaming raytracer. We show that for scenes with many
SAH Based KD Tree Construction on Hybrid Architecture
https://ieeexplore.ieee.org/document/5959680/
KD tree is one of the most widely used acceleration structure for ray tracing. High quality KD tree has the ability to avoid many unnecessary ray traversal and ray-triangle intersection calculations. The best method to construct a high quality KD tree is by using Surface Area Heuristic (SAH). However, the SAH computation is expensive. In this paper, we present a …
Interactive k-D Tree GPU Raytracing - Stanford …
https://graphics.stanford.edu/papers/i3dkdtree/gpu-kd-i3d.pdf
A typical k-d tree traversal algorithm takes a k-d tree, a binary tree of axis aligned splitting planes that partition space, and a ray as input and returns the rst triangle the ray intersects. Traversal walks the ray through the tree so that it visits leaf nodes, …
Real-Time KD-Tree Construction on Graphics Hardware
https://www.microsoft.com/en-us/research/wp-content/uploads/2016/02/tr-2008-52.pdf
GPU Ray Tracing: We implemented a GPU ray tracer for arbi-trary dynamic scenes using our real-time kd-tree construction (Sec-tion 4). The ray tracer achieves interactive rates with shadow and multi-bounce reflection/refraction. Ours is the first GPU ray tracer for general dynamic scenes that outperforms state-of-the-art multi-
GitHub - johnarobinson77/KdTreeGPU: A gpu based …
https://github.com/johnarobinson77/KdTreeGPU
It should be noted that the accumulation of the storage arrays is a sufficient and optimized representation of the k-d tree. However, the k-d tree with nodes and references is built to be compatible with the original CPU version. Completion. This completes the building of the Kd Tree. The code shared here also includes a GPU based tree verifier that is also a breadth-first …
SAH KD-Tree Construction on GPU - High-Performance Graphics
https://www.highperformancegraphics.org/previous/www_2011/media/Papers/HPG2011_Papers_Wu.pdf
1024x1024 resolution GPU SAH BVH-Tree GPU SAH KD-Tree Scene Triangle Build Trace Build Trace Sibenik 82K 0.144s 21.7fps 0.091s 24.4fps Fairy 174K 0.488s 21.7fps 0.142s 31.2fps Explosion 252K 0.403s 7.75fps 0.161s 32.1fps
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