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Ingo Wald: Home
http://sci.utah.edu/~wald/
Ingo WALD | Director, Ray Tracing | Dr.-ing. | NVIDIA, CA
https://www.researchgate.net/profile/Ingo-Wald
Ingo Wald We describe a hybrid acceleration structure for ray tracing. The hybrid structure is a Bounding Volume Hierarchy (BVH) where the leaf nodes are tetrahedralized for a decent ray-surface...
Ingo Wald - Director, Ray Tracing - NVIDIA | LinkedIn
https://www.linkedin.com/in/ingowald
Liked by Ingo Wald Join now to see all activity Experience Director, Ray Tracing NVIDIA Jul 2018 - Present3 years 9 months Greater Salt Lake City Area Adjunct Assistant Professor University of …
Ingo WALD | Director, Ray Tracing | Dr.-ing. | NVIDIA, CA
https://www.researchgate.net/profile/Ingo-Wald/2
Ingo WALD, Director, Ray Tracing | Cited by 4,956 | of NVIDIA, CA (Nvidia) | Read 158 publications | Contact Ingo WALD
Ingo Wald - Current Research Interests
https://www.sci.utah.edu/~wald/Research/index.html
Ingo Wald - Current Research Interests Realtime Ray Tracing I am interested in all aspects of realtime ray tracing. Though my main focus is on developing (Interactive) Software Ray Tracers like OpenRT or DynRT (see below), I have also been involved in the SaarCOR project, and are also currently involved in another hardware ray tracing project at the University of Utah.
Ingo's Blog
then take the devicecode.cu, and start filling out the raygen program: create a ray from the camera parameters that i put into the launch params, intersect ray with the bounding box of the volume, step the ray in dt’s through the resulting [t0,t1] interval, add a tri-linear interpolation on the buffer holding the volume data; put the result into …
INGO WALD - Research - Faculty Profile - The University …
https://faculty.utah.edu/u0502979-INGO_WALD/research/index.hml
Interested in anything that involves ray tracing and/or high-performance graphics: Scientific Visualization, parallel and/or photo-realistic rendering, high-performance graphics algorithms, high-throughput CPU architectures, parallel programming paradigms, and efficient algorithms and data structures, no matter what for.
Ingo Wald: H-index & Awards - Academic Profile | Research.com
https://research.com/u/ingo-wald
On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N) Ingo Wald;Vlastimil Havran (2006). 2006 IEEE Symposium on Interactive Ray Tracing
Ingo Wald ( of Ray Tracing Gems) - goodreads.com
https://www.goodreads.com/author/show/21558210.Ingo_Wald
Ingo Wald is the author of Ray Tracing Gems (4.44 avg rating, 9 ratings, 2 reviews), Ray Tracing Gems II (4.67 avg rating, 3 ratings, 0 reviews), Ray Tra...
Ray Tracing in a Weekend … in Optix (Part 0 of N :-) ) – Ingo's Blog
https://ingowald.blog/2018/11/17/ray-tracing-in-a-weekend-in-optix-part-0-of-n/
Ingo Wald Uncategorized November 17, 2018 2 Minutes Yay! I finally have my first OptiX-version of Pete Shirley’s “Ray Tracing in a Week-end” tutorial working. Not the whole series yet (that’s still to come), but at least the “final scene”… pic below. Background
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