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Ingo Wald: Home

    http://sci.utah.edu/~wald/
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Ingo WALD | Director, Ray Tracing | Dr.-ing. | NVIDIA, CA

    https://www.researchgate.net/profile/Ingo-Wald
    Ingo Wald We describe a hybrid acceleration structure for ray tracing. The hybrid structure is a Bounding Volume Hierarchy (BVH) where the leaf nodes are tetrahedralized for a decent ray-surface...

Ingo Wald - Director, Ray Tracing - NVIDIA | LinkedIn

    https://www.linkedin.com/in/ingowald
    Liked by Ingo Wald Join now to see all activity Experience Director, Ray Tracing NVIDIA Jul 2018 - Present3 years 9 months Greater Salt Lake City Area Adjunct Assistant Professor University of …

Ingo WALD | Director, Ray Tracing | Dr.-ing. | NVIDIA, CA

    https://www.researchgate.net/profile/Ingo-Wald/2
    Ingo WALD, Director, Ray Tracing | Cited by 4,956 | of NVIDIA, CA (Nvidia) | Read 158 publications | Contact Ingo WALD

Ingo Wald - Current Research Interests

    https://www.sci.utah.edu/~wald/Research/index.html
    Ingo Wald - Current Research Interests Realtime Ray Tracing I am interested in all aspects of realtime ray tracing. Though my main focus is on developing (Interactive) Software Ray Tracers like OpenRT or DynRT (see below), I have also been involved in the SaarCOR project, and are also currently involved in another hardware ray tracing project at the University of Utah.

Ingo's Blog

    https://ingowald.blog/
    then take the devicecode.cu, and start filling out the raygen program: create a ray from the camera parameters that i put into the launch params, intersect ray with the bounding box of the volume, step the ray in dt’s through the resulting [t0,t1] interval, add a tri-linear interpolation on the buffer holding the volume data; put the result into …

INGO WALD - Research - Faculty Profile - The University …

    https://faculty.utah.edu/u0502979-INGO_WALD/research/index.hml
    Interested in anything that involves ray tracing and/or high-performance graphics: Scientific Visualization, parallel and/or photo-realistic rendering, high-performance graphics algorithms, high-throughput CPU architectures, parallel programming paradigms, and efficient algorithms and data structures, no matter what for.

Ingo Wald: H-index & Awards - Academic Profile | Research.com

    https://research.com/u/ingo-wald
    On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N) Ingo Wald;Vlastimil Havran (2006). 2006 IEEE Symposium on Interactive Ray Tracing

Ingo Wald ( of Ray Tracing Gems) - goodreads.com

    https://www.goodreads.com/author/show/21558210.Ingo_Wald
    Ingo Wald is the author of Ray Tracing Gems (4.44 avg rating, 9 ratings, 2 reviews), Ray Tracing Gems II (4.67 avg rating, 3 ratings, 0 reviews), Ray Tra...

Ray Tracing in a Weekend … in Optix (Part 0 of N :-) ) – Ingo's Blog

    https://ingowald.blog/2018/11/17/ray-tracing-in-a-weekend-in-optix-part-0-of-n/
    Ingo Wald Uncategorized November 17, 2018 2 Minutes Yay! I finally have my first OptiX-version of Pete Shirley’s “Ray Tracing in a Week-end” tutorial working. Not the whole series yet (that’s still to come), but at least the “final scene”… pic below. Background

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