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Intel Labs: Wolfenstein Gets Ray Traced, On a Laptop! | Intel
https://www.youtube.com/watch?v=XVZDH15TRro
Research project Wolfenstein: Ray Traced gets demonstrated inside Intel Labs in Santa Clara, CA. See the highly detailed chandelier model with near realistic glass reflecting and refracting with...
Intel shows Wolfenstein ray-traced in the cloud - The …
https://techreport.com/news/19631/intel-shows-wolfenstein-ray-traced-in-the-cloud/
At IDF today, Intel’s Daniel Pohl demonstrated a ray-traced version of the latest Wolfenstein game running on a four-server "cloud." The four servers, as it …
Intel shows the benefits of ray tracing with a demo of Wolfenstien.
https://wccftech.com/intel-shows-benefits-ray-tracing-demo-wolfenstien/
Once the power requirments for real time ray tracing can be dealt with, ray tracing will surely be a major step forward in video games and will change graphics forever. To …
Intel® Advanced Ray Tracing and Rendering Technology
https://www.intel.com/content/www/us/en/ray-tracing/overview.html
With Intel® hardware and development tools, artists and developers can build new worlds for film, VFX/animation, 3D design, and gaming, and scientists and researchers can deepen their understanding of our world through scientific visualization. Intel Vision. Render your vision in the highest fidelity. Intel Advanced Ray Tracing embraces three core tenets for creators, …
Intel shows off what’s left of Larrabee ray-tracing Wolfenstein
https://arstechnica.com/information-technology/2010/09/intel-shows-off-whats-left-of-larrabee-ray-tracing-wolfenstein/
Jon Stokes - 9/14/2010, 10:10 AM Intel's Daniel Pohl is once again making news with his ray-traced versions of Id Software classics. This time, it's a ray-traced version of Wolfenstein, running on...
Intel Demos Cloud-Based Ray Tracing, Squeezes …
https://www.extremetech.com/gaming/24860-23754-revision
Today, at the Research@Intel Day conference, Intel has demonstrated ray traced Wolfenstein running on just one Knights Ferry …
Wolfenstein: Ray Traced
Wolfenstein: Ray Traced 1st March 2012 New article "Tracing Rays Through the Cloud" online 16th July 2011 Updated blog talking about the enhancements we showed at CeBIT in March 2011 and the new tablet version shown this June at the Research at Intel Day. Also there is a video about the tablet version. 23rd February 2011 New article online!
Wolfenstein: Ray Tracing On using WebGL1
https://reindernijhoff.net/2019/03/wolfenstein-raytracing-on-using-webgl1/
It uses traditional rasterization technologies to render all the polygons in a frame and then combines the result with ray traced shadows, diffuse GI and reflections. Raytraced Shadows Diffuse GI Reflections Forward rendering The maps in Wolfenstein can be fully encoded in a 2D 64×64 grid.
TRACIng RAyS THROugH THe ClOud - intel.com
https://www.intel.com/content/dam/develop/external/us/en/documents/tracing-rays-through-the-cloud2-184936.pdf
Ben Segovia, a research scientist at Intel labs, implemented several post- processing effects into Wolfenstein: Ray Traced. These effects operate on the pixels of the rendered image (as opposed to the 3d scene) and are processed in real time by the Knights Ferry card.
intel IDF raytracing with wolfenstein | Overclockers Forums
https://www.overclockers.com/forums/threads/intel-idf-raytracing-with-wolfenstein.686526/
intel IDF raytracing with wolfenstein. Thread starter Evilsizer; Start date Sep 15, 2011; Overclockers is supported by our readers. When you click a link to make a purchase, we may earn a commission. Learn More. Evilsizer
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