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Interactive k-D Tree GPU Raytracing

    https://graphics.stanford.edu/papers/i3dkdtree/gpu-kd-i3d.pdf
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Interactive k-D Tree GPU Raytracing

    https://graphics.stanford.edu/papers/i3dkdtree/
    Interactive k-D Tree GPU Raytracing Abstract: Over the past few years, the powerful computation rates and high memory bandwidth of GPUs have attracted efforts to run raytracing on GPUs. Our work extends Foley et al.'s GPU k-D tree research.

(PDF) Interactive k-d tree GPU raytracing - academia.edu

    https://www.academia.edu/53595786/Interactive_k_d_tree_GPU_raytracing
    Interactive k-d tree GPU raytracing. Proceedings of the 2007 symposium on Interactive 3D graphics and games - I3D '07, 2007. Mike Houston. Download Download PDF. Full PDF Package Download Full PDF Package. This Paper. A short summary of this paper. 37 Full PDFs related to this paper. Read Paper.

[PDF] Interactive k-d tree GPU raytracing | Semantic Scholar

    https://www.semanticscholar.org/paper/Interactive-k-d-tree-GPU-raytracing-Horn-Sugerman/cd1dd45dcee7c44a513befd3e00b6dfc3b34ee95
    This work ports Foley et al.'s kd-restart algorithm from multi-pass, using CPU load balancing, to single pass, using current GPUs' branching and looping abilities, and introduces three optimizations: a packetized formulation, a technique for restarting partially down the tree instead of at the root, and a small, fixed-size stack that is checked before resorting to restart. …

Interactive KD-Tree GPU Raytracing download

    https://sourceforge.net/projects/gpuray/
    Interactive KD-Tree GPU Raytracing Summary Files Reviews Support Wiki We have implemented a raytracer in both CTM and DirectX (through brook). On modern architectures the raytracer gets between 10 and 20 million rays per second on 300,000 polygon scenes.... and even more on quake levels and other scenes. Project Activity See All Activity >

Interactive k-d tree GPU raytracing | Proceedings of the …

    https://dl.acm.org/doi/10.1145/1230100.1230129
    Interactive k-d tree GPU raytracing Pages 167–174 ABSTRACT References Index Terms Comments ABSTRACT Over the past few years, the powerful computation rates and high memory bandwidth of GPUs have attracted efforts to run raytracing on GPUs. Our work extends Foley et al.'s GPU k-d tree research.

Interactive KD-Tree GPU Raytracing - Browse Files at …

    https://sourceforge.net/projects/gpuray/files/
    Interactive KD-Tree GPU Raytracing Files Status: Beta. Brought to you by: danielrh, jeremy_sugerman, mikehouston, timfoleysama. Summary; Files; Reviews; Support; ... This is a simple ray tracing algorithm implementation. The same algorithm is implemented on CPU and GPU with CUDA, and the performance of the GPU based ray tracing is much better ...

KD tree optimization for path tracing - GitHub

    https://github.com/reddeupenn/kdtreePathTracerOptimization
    in Solution Explorer right-click on kdtreePathTracerOptimization select Set as StartUp Project. Ctrl+F5 builds and runs the code. You will not see anything initially because you need to supply a scene file and / or an obj file. There are 2 ways of doing this, either in the command line like so:

Real-Time KD-Tree Construction on Graphics Hardware

    https://www.microsoft.com/en-us/research/wp-content/uploads/2016/02/tr-2008-52.pdf
    GPU Ray Tracing: We implemented a GPU ray tracer for arbi- trary dynamic scenes using our real-time kd-tree construction (Sec- tion 4). The ray tracer achieves interactive rates with shadow and multi-bounce reflection/refraction.

Interactive Ray Tracing with CUDA - Nvidia

    https://www.nvidia.com/content/nvision2008/tech_presentations/Game_Developer_Track/NVISION08-Interactive_Ray_Tracing.pdf
    Interactive Ray Tracing with CUDA David Luebke and Steven Parker NVIDIA Research. Ray Tracing & Rasterization Rasterization For each triangle: ... Horn et al., Interactive k‐D Tree GPU Raytracing ACM SIGGRAPH Symposium on Interactive 3D Graphics 2007 0 2 4 6 8 10 12 14 16 18 K-D Restart GPU Improvement Looping

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