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[PDF] Interactive ray tracing | Semantic Scholar
https://www.semanticscholar.org/paper/Interactive-ray-tracing-Parker-Martin/161c75b9d7f0d72f83afecc80ba940ebebca4f58
A rendering system that interactively ray traces n image on a conventional multiprocessor, in that it explicitly traces rays through every scree n pixel, yet pays careful attention to system resources for acceleration. We examine a rendering system that interactively ray traces n image on a conventional multiprocessor. The implementation i s “brute force” in that it explicitly traces …
[PDF] Interactive ray tracing | Semantic Scholar
https://www.semanticscholar.org/paper/Interactive-ray-tracing-Parker-Martin/3cc26dd0ee7b4c21436232e52519f26fcef7a407
A rendering system that interactively ray traces an image on a conventional multiprocessor that is "brute force" in that it explicitly traces rays through every screen pixel, yet pays careful attention to system resources for acceleration. We examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is "brute force" in that it ...
Interactive Ray Tracing
https://www.sci.utah.edu/publications/sparker99/rtrt.pdf
The ray tracing system is interactive in part because it runs on a high-end machine (SGI Origin 2000) with fast frame buffer, CPU set, and interconnect. The key advantages of ray tracing are: ray tracing scales well on tens to hundreds of processors; ray tracing’s frame rendering time is sub-linear in the number of primitives for static scenes;
Interactive Ray Tracing for Volume Visualization
https://collections.lib.utah.edu/dl_files/18/6c/186cbf5c2020b1071e2a7a2c3a9307b3009fb6a7.pdf
PARKER ET AL.: INTERACTIVE RAY TRACING FOR VOLUME VISUALIZATION 239 Fig. 1. A ray traverses a volume looking for a specific or maximum value. No explicit surface or volume is computed. conventional ray tracing system. In this section, we review how ray tracers are used in visualization, and how they are implemented efficiently at a systems level.
“Interactive Ray-Tracing” by Slusallek, Parker, Reinhard, Pfister and ...
https://history.siggraph.org/learning/interactive-ray-tracing-by-slusallek-parker-reinhard-pfister-and-purcell/
menu menu. conferences. siggraph. siggraph 2020; siggraph 2019; siggraph 2018; siggraph 2017
Interactive ray tracing for volume visualization | Institutional ...
https://collections.lib.utah.edu/ark:/87278/s66h51kg
We present a brute-force ray tracing system for interactive volume visualization, The system runs on a conventional (distributed) shared-memory multiprocessor machine. For each pixel we trace a ray through a volume to compute the color for that pixel. Although this method has high intrinsic computational cost, its simplicity and scalability make it ideal for large datasets on current …
Interactive Ray Tracing with CUDA - Nvidia
https://www.nvidia.com/content/nvision2008/tech_presentations/Game_Developer_Track/NVISION08-Interactive_Ray_Tracing.pdf
Interactive Ray Tracing with CUDA David Luebke and Steven Parker NVIDIA Research. Ray Tracing & Rasterization Rasterization For each triangle: Find the pixels it covers For each pixel: compare to closest triangle so far Ray tracing For each pixel: Find …
Distributed Interactive Ray Tracing for Large Volume …
https://www.sci.utah.edu/publications/demarle03/dirt_vis2003.pdf
Recent research has demonstrated the utility of ray tracing as an in-teractive visualization technique on large-scale tightly coupled su-percomputers [Parker et al. 1999a; Parker et al. 1999b]. *-Ray1, the Scientific Computing and Imaging (SCI) Institute’s interactive ray tracing system, targets small to large shared memory platforms,
Temporally Coherent Interactive Ray Tracing
https://www2.cs.utah.edu/docs/techreports/2001/pdf/UUCS-01-005.pdf
Temporally Coherent Interactive Ray Tracing W. Martin S. Parker E. Reinhard P. Shirley W. Thompson UUCS-01-005 School of Computing University of Utah Salt Lake City, UT 84112 USA May 15, 2001 Abstract Although ray tracing has been successfully applied to interactively render large datasets, su-
Temporally Coherent Interactive Ray Tracing - University of Utah
https://www.cs.utah.edu/docs/techreports/2001/pdf/UUCS-01-005.pdf
Temporally Coherent Interactive Ray Tracing W. Martin S. Parker E. Reinhard P. Shirley W. Thompson UUCS-01-005 School of Computing University of Utah Salt Lake City, UT 84112 USA May 15, 2001 Abstract Although ray tracing has been successfully applied to interactively render large datasets, su-
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