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Interactive Ray Tracing Using the Compute Shader in DirectX 11 …
https://www.taylorfrancis.com/chapters/edit/10.1201/b11642-30/interactive-ray-tracing-using-compute-shader-directx-11-arturo-garc´ıa-francisco-a´vila-sergio-murgu´ıa-leo-reyes
Interactive Ray Tracing Using the Compute Shader in DirectX 11
https://www.taylorfrancis.com/chapters/edit/10.1201/9781351052108-7/interactive-ray-tracing-using-compute-shader-directx-11-arturo-garc%C3%ADa-francisco-%C3%A1vila-sergio-murgu%C3%ADa-leo-reyes
It describes a step-by-step ray-tracing implementation in the compute shader using Shader Model 5.0 in DirectX 11.0. Ray tracing is an advanced illumination technique that simulates the effects of light by tracing rays through the screen on an image plane. Ray tracing is traditionally known to be a trivially parallel-implementation problem given that the color …
Interactive Ray Tracing Using the Compute Shader
https://www.youtube.com/watch?v=YBmk2cAVtrs
June 2011.The tests were executed on an Nvidia GTX 480.The video shows the implementation of the GPU Pro 3 chapter: "Interactive Ray Tracing Using the Comput...
Interactive Ray Tracing Using the Compute Shader in …
https://www.researchgate.net/publication/215704940_Interactive_Ray_Tracing_Using_the_Compute_Shader_in_DirectX_11
Request PDF | On Feb 21, 2012, Arturo García and others published Interactive Ray Tracing Using the Compute Shader in DirectX 11 | Find, read and cite all the research you need on ResearchGate
Interactive Ray Tracing Using the Compute Shader in …
https://www.semanticscholar.org/paper/Interactive-Ray-Tracing-Using-the-Compute-Shader-in-Garc%C3%ADa-%C3%81vila/895b2fa7ebc0ecb90d885e5c6e830ad29e380c1e
DOI: 10.1201/9781351052108-7 Corpus ID: 196005461. Interactive Ray Tracing Using the Compute Shader in DirectX 11 @inproceedings{Garca2012InteractiveRT, title={Interactive Ray Tracing Using the Compute Shader in DirectX 11}, author={Arturo Garc{\'i}a and Francisco {\'A}vila and Sergio Murguia and Leo Reyes}, year={2012} }
Interactive Ray Tracing on the Compute Shader - YouTube
https://www.youtube.com/watch?v=v-uiBUMOYrg
June 2010.The tests were executed on an Nvidia GTX 480.The video shows the implementation of the GPU Pro 3 chapter: "Interactive Ray Tracing Using the Comput...
Ray tracing with OpenGL Compute Shaders (Part I)
https://blog.lwjgl.org/ray-tracing-with-opengl-compute-shaders-part-i/
Dec 8, 2014 • 1 min read. An excellent first part article/tutorial of a series on 'Ray tracing with OpenGL Compute Shaders' by Kai Burjack. Its pretty rare to find good tutorials covering such topics especially using modern OpenGL techniques. By the end of the tutorial series its expected that you'll be able to produce cool results like the ...
Writing a ray tracer for the web - oktomus
https://oktomus.com/posts/2020/ray-tracer-with-webgl-compute/
// Compute the color for a given ray. vec3 color(Ray r, inout float seed, vec2 pixel) { // Some variables used in the while loop. float t; vec3 n; int mesh_index; vec3 res = vec3 (0.0); // I hard-coded the light in the code, but we could easily // make them dynamic. int light_mesh_index = 0; Mesh light = meshes[light_mesh_index]; int light_count = light.triangle_count; int depth = 0; …
GitHub - jammie97/ComputeRayTracing: Ray Tracing with …
https://github.com/jammie97/ComputeRayTracing
This project was undertaken due to a masters research project in which I am comparing the performance in ms/frame of ray tracing with the compute shader when used with OpenGL 4.6 and Vulkan 1.1. Introduction. Ray tracing is a concept heavily researched from the 80's to the present day, yet only around now is it becoming a technique usable ...
渲染书籍目录汇总(不断更新中...) - 简书
https://www.jianshu.com/p/f8efba4f1356
7、在DirectX 11中使用计算着色器进行交互式光线追踪(Interactive Ray Tracing Using the Compute Shader in DirectX 11) 8、DirectCompute上的无堆积LBVH的比特轨迹遍历(Bit-Trail Traversal for Stackless LBVH on DirectCompute)
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