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Interactive Ray Tracing with CUDA - Nvidia
https://www.nvidia.com/content/nvision2008/tech_presentations/Game_Developer_Track/NVISION08-Interactive_Ray_Tracing.pdf
Interactive Ray Tracing with CUDA. David Luebke and Steven Parker NVIDIA Research. Ray Tracing & Rasterization. Rasterization. For each triangle: Find the pixels it covers For each pixel: compare to closest triangle so far. Ray tracing. For each pixel: Find the triangles that might be closest For each triangle: compute distance to pixel.
Accelerated Ray Tracing in One Weekend in CUDA | NVIDIA …
https://developer.nvidia.com/blog/accelerated-ray-tracing-cuda/
Chapter 1 in Ray Tracing in One Weekend ends with generating an image with a simple gradient for red & green channels. In a serial language, you use nested for loops to iterate over all of the pixels. In CUDA, the scheduler takes blocks of threads and schedules them on the GPU. But, before we get to that, we have to set up a few preliminaries…
A straightforward CUDA implementation for interactive …
https://ieeexplore.ieee.org/document/4634641/
A straightforward CUDA implementation for interactive ray-tracing Abstract: In recent years, applying the powerful computational resources delivered by modern GPUs to ray tracing has resulted in a number of ray tracing implementations that allow rendering of moderately sized scenes at interactive speeds.
Interactive Ray Tracing with CUDA and OpenGL | Geeks3D
https://www.geeks3d.com/20081023/interactive-ray-tracing-with-cuda-and-opengl/
Interactive Ray Tracing with CUDA and OpenGL 2008/10/23 JeGX NVIDIA has published a paper about hybrid ray tracing technique. OpenGL is used to manage textures and post processing while CUDA is used to the ray tracing. The authors explain the advantages and drawbacks of rasterisation and ray tracing and how both technologies can work together.
NVISION08: Interactive Ray Tracing|NVIDIA
https://www.nvidia.com/en-us/drivers/nvision08-IRT/
NVISION08: Interactive Ray Tracing with CUDA. The slides shown below are from the NVISION 2008 presentation by David Luebke and Steven Parker of NVIDIA. This material was also presented in sponsored session for SIGGRAPH 2008. ©2008 NVIDIA Corporation.
raytracing with CUDA - Stack Overflow
https://stackoverflow.com/questions/39473/raytracing-with-cuda
This problem, with the current state of the art in ray-tracing code, reduces your GPU utilization by a factor of 16-32, which may make performance unacceptable for your application, especially if it's real-time (e.g. a game). It still might be …
A straightforward CUDA implementation for interactive …
https://www.researchgate.net/publication/4375525_A_straightforward_CUDA_implementation_for_interactive_ray-tracing
Our ray tracing kernel is an adaptation of the classic stack-based trav ersal for the CUD A architecture, augmented by sev eral opti- mizations. First, the …
CUDA Real Time Ray Tracing Tutorial | Geeks3D
https://www.geeks3d.com/20090814/cuda-real-time-ray-tracing-tutorial/
Interactive Ray Tracing with CUDA and OpenGL ; CausticOne + CausticGL = Real Time Ray Tracing ; Ray-tracing the way to go for game developers? NVIDIA OptiX Ray Tracing SDK Available with GeForce Support ; NEON NOIR: Real Time Ray Tracing Demo based on CRYENGINE
GPU ray tracing with CUDA
https://dc.ewu.edu/cgi/viewcontent.cgi?article=1093&context=theses
graphical data calculation. By redesigning the recursive ray tracing algorithm to use iterative loops, ray tracing can be parallelized on the GPU's multiple cores and this results in a considerable gain in the rendering speeds of ray tracers. 1.1 Ray Tracing Ray tracing is a powerful rendering method consisting of a series of simple algorithms ...
GitHub - Belval/raytracing: Using CUDA to implement …
https://github.com/Belval/raytracing
Using CUDA to implement "Raytracing in one weekend" by Peter Shirley - GitHub - Belval/raytracing: Using CUDA to implement "Raytracing in one weekend" by Peter Shirley
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