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Interactive Ray Tracing - GAMMA UNC

    http://gamma.cs.unc.edu/research/raytracing/
    Interactive Ray Tracing . In recent years, there has been a renewed interest in real-time ray tracing for interactive applications. This is due to many factors: firstly, processor speed has continued to rise at exponential rates as predicted by Moore's Law and is approaching the raw computational power needed for interactive ray tracing ...

Interactive Ray Tracing | GAMMA

    https://gamma.web.unc.edu/research/raytracing/
    Interactive Ray Tracing. In recent years, there has been a renewed interest in real-time ray tracing for interactive applications. This is due to many factors: firstly, processor speed has continued to rise at exponential rates as predicted by Moore’s Law and is approaching the raw computational power needed for interactive ray tracing.

Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/discover/ray-tracing
    Ray Tracing Fundamentals. Ray casting is the process in a ray tracing algorithm that shoots one or more rays from the camera (eye position) through each pixel in an image plane, and then tests to see if the rays intersect any primitives (triangles) in the scene. If a ray passing through a pixel and out into the 3D scene hits a primitive, then the distance along the ray from the origin …

Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
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Interactive Ray Tracing

    https://www.sci.utah.edu/publications/sparker99/rtrt.pdf
    The ray tracing system is interactive in part because it runs on a high-end machine (SGI Origin 2000) with fast frame buffer, CPU set, and interconnect. The key advantages of ray tracing are: ray tracing scales well on tens to hundreds of processors; ray tracing’s frame rendering time is sub-linear in the number of primitives for static scenes;

Interactive Ray Tracing with CUDA - Nvidia

    https://www.nvidia.com/content/nvision2008/tech_presentations/Game_Developer_Track/NVISION08-Interactive_Ray_Tracing.pdf
    Interactive Ray Tracing with CUDA David Luebke and Steven Parker NVIDIA Research. Ray Tracing & Rasterization Rasterization For each triangle: Find the pixels it covers For each pixel: compare to closest triangle so far Ray tracing For each pixel: Find …

The Center for Interactive Ray-Tracing and Photo …

    https://www.sci.utah.edu/software/teem/128-research-highlights/sci-research-highlights/254-ray-tracing-coe.html
    Manta Interactive Ray Tracer In 2004, we began development of Manta, formalizing the architecture of the original real-time ray tracer and addressing some of the issues we discovered when trying to make it an interactive program. Manta is designed to be extensible and to accommodate many forms of interactive ray tracing.

NVIDIA RTX Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/rtx/ray-tracing
    Ray tracing is a method of graphics rendering that simulates the physical behavior of light. Thought to be decades away from reality, NVIDIA has made real-time ray tracing possible with NVIDIA RTX™ the first-ever real-time ray-tracing GPU—and has continued to pioneer the technology since. Powered by NVIDIA RT Cores, ray tracing adds ...

Interactive Ray Tracing for Volume Visualization

    https://collections.lib.utah.edu/dl_files/18/6c/186cbf5c2020b1071e2a7a2c3a9307b3009fb6a7.pdf
    PARKER ET AL.: INTERACTIVE RAY TRACING FOR VOLUME VISUALIZATION 239 Fig. 1. A ray traverses a volume looking for a specific or maximum value. No explicit surface or volume is computed. conventional ray tracing system. In this section, we review how ray tracers are used in visualization, and how they are implemented efficiently at a systems level.

Interactive Ray Tracer - People

    https://people.eecs.berkeley.edu/~efros/java/tracer/tracer.html
    Ray Tracing defined. Ray Tracing is a very popular algorithm in computer graphics used for creating realistic pictures of scenes that have a defined 3D structure. A multitude of imaginary rays are sent from the viewer through the screen and into the 3D geometry. If a particular ray hits some object, the "imprint" of that object will appear on ...

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