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Ivan 'Ironman' Stewart's Super Off Road - My Abandonware
https://www.myabandonware.com/game/ivan-ironman-stewart-s-super-off-road-x2
Description of Ivan 'Ironman' Stewart's Super Off Road Ironman Super Offroad is a fun old dirt track racer that is best played against a few friends (up to 4) on the same computer. Endorsed by Ivan "Ironman" Stewart, a famous dirt track racer, the game lets you drive huge buggies against other opponents on several course of rugged terrain.
Official Site of Ivan "Ironman" Stewart – Legendary Off …
1 2 ABOUT THE IRONMAN A legend in off-road racing, Ivan “Ironman” Stewart has successfully tackled the toughest challenges in the sport. With a 30-year relationship with Toyota, this paring resulted in unparalleled success in stadium and desert racing. To …
IVAN STEWART OFF ROAD - Mile High Arcade | Colorado
https://milehigharcade.com/product/ivan-stewart-off-road/
Ironman Ivan Stewart’s Super Off Road was produced by Leland in 1989. A truck racing game where players compete against Ivan “Ironman” Stewart on eight different arena-style off road tracks. Cash won from races can be used to upgrade vehicles for the next race. Players can use nitro for a quick burst of acceleration.
Ironman Ivan Stewart's Super Off-Road - Internet Archive
https://archive.org/details/arcade_offroad
1989 Ivan 'Ironman' Stewart's Super Off Road is an arcade video game released in 1989 by Leland Corporation. The game was endorsed by professional off road racer Ivan Stewart. Virgin Games produced several home versions in 1990.
Ivan ‘Ironman’ Stewart’s Super Off Road - Play old classic games ...
https://playold.games/play-game/ivan-ironman-stewarts-super-off-road/
Super Off Road is top down arcade racing game, later developed for a variety of home consoles. The game stars real life celebrity off-road race truck driver Ivan "Iron Man" Stewart. Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection.
Ivan Stewart - Wikipedia
https://en.wikipedia.org/wiki/Ivan_Stewart
Ivan Stewart also became known in the video game circuit, lending his name and his style of stadium racing to a series of games entitled Super Off Road. He wrote a book, Ivan "Ironman" Stewart's Ultimate Off-Road Adventure Guide (Motorbooks, 2007). He also appeared in the Live Action Video for Kids/Real Wheels video, "There Goes a Race Car."
Biography – Official Site of Ivan "Ironman" Stewart
https://ivanstewart.com/ivan-stewart-off-road-racing-legend/biography/
Stewart enjoys all types of racing. He competed as a professional in the 1984 and 1997 Toyota Pro/Celebrity Race in Long Beach, Calif. He also raced in the 1997 Pikes Peak International Hill Climb “Challenge of Champions” race along with Roger Mears and Parnelli Jones.
Super Off Road - Wikipedia
https://en.wikipedia.org/wiki/Super_Off_Road
Ivan "Ironman" Stewart's Super Off Road is an arcade video game released in 1989 by Leland Corporation. The game was designed and managed by John Morgan who was also lead programmer, and endorsed by professional off-road racer Ivan Stewart. Virgin Games produced several home versions in 1990. In 1991, a home console version for the Nintendo …
Super Off Road Arcade Game | Vintage Arcade Superstore
https://www.vintagearcade.net/shop/arcade-games/super-off-road-arcade-game/
Super Off Road was released by Leland in 1989, and officially titled “Ironman Ivan Stewart’s Super Off Road”. Each round of the Super Off Road arcade game is composed of four laps around a race track, players take one of three steering wheels and race around the track. Super Off Road also features a relatively unique cabinet with a 25″ monitor and three color-coded steering wheels in …
Anyone remember Ivan Stewart's Super Off Road? - Game …
https://www.construct.net/en/forum/construct-3/how-do-i-8/anyone-remember-ivan-stewarts-162766
Looks doable. Visually it’s just sprites with some zsorting. Motion wise I’d go with doing it from a top view and just updating the isometric view from that. The most novel part being the variable height terrain. You may be able to use existing motion behaviors but I’d go with doing it in events to give more control.
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