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java - Ray-tracing triangles - Stack Overflow

    https://stackoverflow.com/questions/40560000/ray-tracing-triangles
    if (vd >= 0) { return null; } double distance = planeNormal.distance(0d, 0d, 0d); double vo = -(planeNormal.dotProduct(ray.getOrigin()) + distance); double intersectionDistance = vo / vd; //intersectionDistance <= 0 means the "intersection" is behind the ray, so not a real intersection return (intersectionDistance <= 0) ? null : ray.getLocation(intersectionDistance); }

GitHub - idris/raytracer: A Simple Ray Tracer written in Java

    https://github.com/idris/raytracer
    If you do not have make (for example, on Windows), you can simply type the following: javac src/raytracer/*.java src/raytracer/pigments/*.java src/raytracer/shapes/*.java Usage ===== After making, you can simply run the application using java as follows: java -Djava.awt.headless=true -cp src raytracer.Main test05.txt test05.bmp 400 300 The …

GitHub - markhobson/ray: Real-time ray tracing in Java.

    https://github.com/markhobson/ray
    Real-time ray tracing in Java. Contribute to markhobson/ray development by creating an account on GitHub.

Simple ray tracing in pure Javascript – Dmitry Brant

    https://dmitrybrant.com/2018/11/10/simple-ray-tracing-in-pure-javascript
    Simple ray tracing in pure Javascript. As a quick diversion, I recently followed Peter Shirley’s excellent Ray Tracing in One Weekend guide, which is a terrific refresher of the surprisingly simple math involved in ray …

java - Algorithm for 2D Raytracer - Stack Overflow

    https://stackoverflow.com/questions/32716685/algorithm-for-2d-raytracer
    first draw the floor and ceiling/sky as 2 half screens (screen divided by horizon) then you’ve got a 2D map of your maze/world (right) So cast rays from your current position in all visible directions (similar to your image …

RTX Ray Tracing Pack For Java [1.17.1] (Foundational and …

    https://www.planetminecraft.com/texture-pack/rtx-ray-tracing-pack-for-java-1-15-foundational-and-decorative-rtx-pack/
    Massive thanks to CraftStones for creating this tutorial. Pre-requisites - Optifine - Shaders (Recommended shader pack is BSL Shaders [ make sure to download the v7.1.05p2 or later]) - This Pack Install Optifine, then apply both this resource pack and BSL Shaders(or any shaders that you choose).

Introduction to Ray Tracing: a Simple Method for Creating 3D …

    https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/implementing-the-raytracing-algorithm
    Writing a Basic Ray Tracer. Source Code. Figure 1: we shoot a primary ray through the center of the pixel to check for a possible object intersection. When we find one we then cast a shadow ray to find out if the point is illuminated or in shadow. Figure 2: the small sphere cast a …

CSE 472: The Big Honkin' Ray Tracing Tutorial

    https://www.cse.msu.edu/~cse472/projects/raytrace-tutorial.html
    The steps in the tutorial are: Step 1 - Create a simple scene graph. Step 2 - Using an Alternative Renderer. Step 3 - Examining COpenGLRender. Step 4 - Ray Trace Mode and Menu. Step 5 - Create An Image to Render To. Step 6 - Display the Ray Trace Image. Step 7 - Create a Renderer Class.

Ray Tracing Tutorial - GitHub Pages

    https://sebastiandang.github.io/docs/cse168/RayTracing.pdf
    The ideas behind ray tracing (in its most basic form) are so simple, we would at first like to use it everywhere. But it's not used everywhere. Ray tracing has been used in production environment for off-line rendering for a few decades now. That is rendering that doesn't need to have finished the whole scene in less than a few milliseconds.

Ray Tracing Basics

    https://web.cse.ohio-state.edu/~shen.94/681/Site/Slides_files/basic_algo.pdf
    c,z. c) and radius R can be represented as: (x-x. c) + (y-y. c) + (z-z. c) - R = 0 For a point pon the sphere, we can write the above in vector form: (p-c). (p-c) - R = 0 (note ‘.’ is a dot product) We can plug the point on the ray p(t) = e+ t d. (e+td-c). (e+td-c) - R = 0 and yield (d.d) t + 2d.

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