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John Carmack Interview: GPU Race, Intel Graphics, Ray …

    https://www.youtube.com/watch?v=hapCuhAs1nA
    http://www.pcper.com/reviews/Editorial/John-Carmack-Interview-GPU-Race-Intel-Graphics-Ray-Tracing-and-Voxels-and-moreLast week we were in Dallas, Texas cover...

John Carmack talks ray-tracing, PC gaming | bit-tech.net

    https://www.bit-tech.net/news/2008/03/14/john_carmack_talks_ray-tracing_pc_gaming/1/
    A new tech demo shows amazing graphics that look more realistic than rasterisation or ray-tracing. August 2, 2011 | 12:23

John Carmack on id Tech 6, Ray Tracing, Consoles, …

    https://pcper.com/2008/03/john-carmack-on-id-tech-6-ray-tracing-consoles-physics-and-more/
    Contents. Ray tracing for more than rendering. John Carmack sat down to talk with us about the current world in graphics including all the discussion about Intel and ray tracing, what id has in ...

John Carmack on id Tech 6, Ray Tracing, Consoles, …

    https://pcper.com/2008/03/john-carmack-on-id-tech-6-ray-tracing-consoles-physics-and-more/4/
    Contents. Ray tracing for more than rendering. John Carmack sat down to talk with us about the current world in graphics including all the discussion about Intel and ray tracing, what id has in ...

John Carmack on Ray Tracing - Graphics and GPU Programming

    https://gamedev.net/forums/topic/488053-john-carmack-on-ray-tracing/4187369/
    Quote:Original post by AshkanQuote:Original post by PromitQuote:Original post by cignox1I think that raytracing will not be a viable options until rasterization will reach that borderline where the quality provided by all those hacks (i.e. fake soft shadows) will no longer satisfy users.Cue argument

Carmack Speaks On Ray Tracing, Future id Engines

    https://games.slashdot.org/story/08/03/12/1918250/Carmack-Speaks-On-Ray-Tracing-Future-id-Engines
    Carmack Speaks On Ray Tracing, Future id Engines 256. Vigile writes "As a matter of principle, when legendary game programmer John Carmack speaks, the entire industry listens. In a recent interview he comments on a multitude of topics starting with information about Intel, their ray tracing research and upcoming Larrabee GPU.

John Carmack: Live & Unscripted | Facebook Connect

    https://www.youtube.com/watch?v=ZKjbJR2JYzM
    About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators ...

John Carmack's Comment on Hardware Ray Tracing

    https://news.ycombinator.com/item?id=5107022
    ericmj on Jan 24, 2013 [-] Yes, memory bandwidth is one of the biggest slow downs of ray tracing. Rasterization access memory very linearly which makes it very easy to cache and easy to optimize in hardware on the GPUs. But ray tracing access memory very randomly, two rays originating from pixels next to each other easily diverges and so hits ...

Raytracing Quake demos - Blargh

    https://blog.habets.se/2015/03/Raytracing-Quake-demos.html
    Update: From John Carmack’s .plan file from 1997-07-07: As anyone who has ever disected it knows, Quake’s triangle model format is a mess. Any time during Quake’s development that I had to go back and work with it, I allways walked over to Michael and said ”Ohmygod I hate our model format!’. I didn’t have time to change it, though.

John Carmack on Ray Tracing - Graphics and GPU Programming

    https://gamedev.net/forums/topic/488053-john-carmack-on-ray-tracing/4187717/
    Allow me to toss in my 2 cents:I have been working on real-time ray tracing for several years now, and currently, I am trying to get students (I'm a lecturer) to use it in small games that we develop as part of the course (IGAD, NHTV, Breda, The Netherlands). You can check out my work at http:/

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