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Caustic Graphics: Hardware Raytracing

    https://www.anandtech.com/show/2752
    Caustic Graphics has announced their CausticOne hardware and CausticGL API which will enable hardware accelerated raytracing. We are reminded of Ageia's venture into dedicated hardware for physics,...

Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
    Ray tracing (graphics) Not to be confused with Ray tracing (physics). This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a ...

RayTracing — RayTracing documentation

    https://raytracing.readthedocs.io/en/master/
    It makes use of ABCD matrices and does not consider aberrations (spherical or chromatic). Since it uses the ABCD formalism (or Ray matrices, or Gauss matrices) it can perform tracing of rays and gaussian laser beams. A tutorial was published in the journal Neurophotonics. If you use this RayTracing module, please cite:

Ray-Casting & Ray-Tracing with VTK - Kitware Blog

    https://www.kitware.com/ray-casting-ray-tracing-with-vtk/
    Ray-Tracing with vtkOBBTree. Now, in order to perform ray-tracing, we can take the lessons learned from ray-casting and apply them to a more convoluted scenario. The rationale behind ray-tracing with the vtkOBBTree class is the following: Cast rays from every ‘ray source’ and test for their intersection with every ‘target’ mesh in the ...

Ray Tracing In Vulkan

    https://www.khronos.org/?ACT=163&RET=blog/ray-tracing-in-vulkan
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Basic Raytracing - Computer Graphics from Scratch

    https://www.gabrielgambetta.com/computer-graphics-from-scratch/02-basic-raytracing.html
    We know the ray passes through O, and we know its direction (from O to V ), so we can express any point P in the ray as P = O + t ( V − O) where t is any real number. By plugging every value of t from − ∞ to + ∞ into this equation, we get every point P along the ray. Let’s call ( V − O), the direction of the ray, D →. The equation becomes

Vulkan Ray Tracing Tutorial - William Lew

    https://williamlewww.com/showcase_website/vk_khr_ray_tracing_tutorial/index.html
    There are two parts of this tutorial that will describe a different method for Vulkan ray tracing. You should view the code on github while reading the tutorial; the majority of the code in this tutorial is heavily truncated for simplicity. The first approach is to use the ray tracing pipeline in which we will launch rays from the the ray ...

RayTracing – Adding Reflection and Refraction – Cheney …

    https://cheneyshen.com/raytracing-adding-reflection-and-refraction/
    RayTracing – Adding Reflection and Refraction. The other advantage of ray-tracing is that, by extending the idea of ray propagation, we can very easily simulate effects like reflection and refraction, both of which are handy in simulating glass materials or mirror surfaces. In a 1979 paper entitled “An Improved Illumination Model for Shaded ...

Realtime Ray Tracing and Interactive Global Illumination

    https://www.researchgate.net/publication/47861408_Realtime_Ray_Tracing_and_Interactive_Global_Illumination
    Simulatio nv on Kaustiken –a lso durch Brechung oder Spiegelung fokussiertem Licht ... Ray tracing large-scale 3D scenes at interactive frame rates is …

Light Ray Tracing : definition of Light Ray Tracing and synonyms …

    http://dictionary.sensagent.com/Light%20Ray%20Tracing/de-de/
    Das Verfahren hat allerdings auch den Vorteil, dass bestimmte Lichteffekte wie etwa Kaustiken einfacher simuliert werden können als beim normalen Raytracing. Durch Photon Mapping oder Path-Tracing-Erweiterungen wie Bidirectional Path Tracing ist es möglich, die Vorteile der Simulationen vom Beobachter und von den Lichtquellen aus zu vereinen.

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