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Ray Tracing on Linux with AMD GPUs gets closer with multiple …

    https://www.gamingonlinux.com/2021/09/ray-tracing-on-linux-with-amd-gpus-gets-closer-with-multiple-games-working/
    While Ray Tracing has worked on Linux for a long time with NVIDIA, the situation with Mesa+AMD is still being worked out but the good news is that it's all finally coming together. Developer Bas Nieuwenhuizen wrote in a new blog post about the current situation noting that after over 9 months of work, that they're now seeing games working.

8 Best Free and Open Source Ray Tracing Software

    https://www.linuxlinks.com/best-free-open-source-ray-tracing-software/
    Ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. This allows computers to accurately render things like shadows, reflections, highlights, and bounced light. The result is a scene that looks more realistic with less work.

Ray tracing on Linux : linux_gaming - reddit

    https://www.reddit.com/r/linux_gaming/comments/ifq3nn/ray_tracing_on_linux/
    Ray Tracing is on Linux yes, has been for a long time but as always, it depends on per-app support and currently NVIDIA-only. Work is underway to add in vendor-neutral extensions into Vulkan to allow Ray Tracing across NVIDIA/AMD/Intel. 4 Continue this thread 1.5k Posted by u/pdp10 2 months ago hardware

VKD3D-Proton begins work to support DirectX Raytracing …

    https://www.gamingonlinux.com/2021/01/vkd3d-proton-begins-work-to-support-directx-raytracing-on-linux/
    Since The Khronos Group formally released the cross-vendor Vulkan Ray Tracing specification back in November it makes it all possible. Hooking up Ray Tracing for VKD3D-Proton, it will be using those new extensions. Having DirectX Raytracing working on Linux for Windows games in Proton sure does sound pretty big.

Library for Lens System Ray Tracing - Université Laval

    http://w3.gel.ulaval.ca/~cgagne/llsrt/
    LLSRT is a C++ framework dedicated to light propagation raytracing into on-axis lense systems made of spherical surfaces. It provides essential tools to analyse performance of given optical systems. Although very basic, it is an open object oriented architecture that can be easily extended and/or integrated to other projects.

Lecture 17: Lenses and ray tracing - Physics

    https://physicscourses.colorado.edu/phys1230/phys1230_fa18/lectures/Lecture17_Lenses_and_Ray_Tracing_fa18.pdf
    n=1 Ray tracing: 1. As long as ray stays in same medium, it goes straight. 2. At each interface to a different medium, calculate how it will bend. Go back to 1. Ray tracing to understand lenses and images This gets tedious! 13 F F foci focal length If the glass surface is nearly a section of a sphere, it will FOCUS parallel rays.

What's the state of ray tracing on Linux? : linux_gaming

    https://www.reddit.com/r/linux_gaming/comments/pwffzy/whats_the_state_of_ray_tracing_on_linux/
    The catches for RT support on Linux are as follows; AMD support is lack luster, and slow. DX12 through Proton and WINE currently do not fully support ray tracing. You can track progress on VKD3D at their github. Any Vulkan RT should work on Linux as native. 2 Reply Share ReportSaveFollow level 1 · 7 mo. ago

Ray Optics Simulation - Home - GitHub Pages

    https://ricktu288.github.io/ray-optics/
    An ideal lens that obeys exactly the thin lens equation (1/p + 1/q = 1/f). The focal length (in pixels) can be set directly. Blocker A line-segment light blocker that absorbes the incident rays. Ruler A ruler from a point for zero and another point. The scale is in pixels. Protractor

List of ray tracing software - Wikipedia

    https://en.wikipedia.org/wiki/List_of_ray_tracing_software
    From Wikipedia, the free encyclopedia Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing these images. This article lists notable ray-tracing software. References

GitHub - quartiq/rayopt: Python optics and lens design, …

    https://github.com/quartiq/rayopt
    Therefore, a minimal system of a single lens consists of fours surfaces: object, the two lens surfaces (one of which can be the aperture stop) and the image surface. The offset data of the first (object) surface does play a role in ray tracing but it can be useful as it locates the global coordinate system's origin.

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