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Light Cache GI - V-Ray 5 for 3ds Max - Chaos Help
https://docs.chaos.com/display/VMAX/Light+Cache+GI
Overview. Light caching (called "light mapping" in older versions of V-Ray) is a technique for approximating the global illumination in a scene. This method was developed originally by Chaos specifically for the V-Ray renderer. The light cache is built by tracing many, many eye paths from the camera. Each of the bounces in the path stores the illumination from the rest of the path …
Light Cache Settings - V-Ray for Blender - Chaos Help
https://docs.chaos.com/display/VFBlender/Light+Cache+Settings
Adaptive tracing – When enabled, V-Ray stores additional information about the incoming light for each light cache sample, and try to put more samples into the directions from which more light coming. This may help to reduce the noise in the light cache, particularly in …
Light Cache in V-Ray 1.5 - RenderStuff
https://renderstuff.com/tutorials/light-cache-in-v-ray-tutorial-178/
Adaptive tracing is a feature that allows us to use additional information about lighting in the scene for each LC sample and add more rays in places with lots of light. In some cases, it helps to eliminate noise in the LC, for …
Understanding Adaptive Lights | Chaos
https://www.chaos.com/blog/understanding-adaptive-lights
Adaptive Lights This method builds on top of the probabilistic method but makes it smarter about the lights it selects for evaluation. It relies on the Light Cache pass. The Light Cache is generally used for Global Illumination, but it also gives V-Ray a good overview of what is actually happening in the scene.
How to Generate/Use Light Cache? - Chaos Forums
https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-problems/1073388-how-to-generate-use-light-cache
1) Set Retrace value to 8.0, and Light Cache Samples to 3000. Set up Single mode instead of Fly-Through and disable Use camera path. These values should be enough to compensate for all the moving objects in your scene and generate Light Cache; 2) Best would be to use Brute force/Brute force for Primary and Secondary engines.
Vray 2.0 : Strange Lightcache behaviour with adaptive tracing
https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-problems/32831-vray-2-0-strange-lightcache-behaviour-with-adaptive-tracing
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Light Cache - V-Ray for Blender - Chaos Help
https://confluence.chaosgroup.com/pages/viewpage.action?pageId=6687406&spaceKey=VFBlender
Adaptive replacement cache - Wikipedia
https://en.wikipedia.org/wiki/Adaptive_replacement_cache
Adaptive Replacement Cache ( ARC) is a page replacement algorithm with better performance than LRU (least recently used). This is accomplished by keeping track of both frequently used and recently used pages plus a recent eviction history for both. The algorithm was developed at the IBM Almaden Research Center.
Adaptive Caches: Effective Shaping of Cache Behavior to …
https://ix.cs.uoregon.edu/~yannis/adapt-TR2006.pdf
component policies. The adaptive cache keeps track of the contents of both of its component policies. After the four initial references, all caches have the same contents and the miss counts of both component policies are equal to 4. The nextreference,toblock“D”,causesevictions. Theadaptive cache chooses to imitate policy A, since both component
Trace Cache: a Low Latency Approach to High Bandwidth …
http://www.eecs.harvard.edu/cs146-246/micro.trace-cache.pdf
TRACE CACHE TRACE CACHE A t t t t A 3rd basic block (still filling) 2nd basic block to DECODER 1st basic block Access existing trace using A and predictions(t,t) Fill new trace from instruction cache Figure 2. High level view of the trace cache. The trace cache approach relies on dynamic sequences of code being reused. This may be the case for ...
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