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A Dive into Ray Tracing Performance on the Apple M1

    https://www.willusher.io/graphics/2020/12/20/rt-dive-m1
    A Dive into Ray Tracing Performance on the Apple M1 Overview of the Benchmark: ChameleonRT. ChameleonRT is an open source interactive path tracer that I’ve been working on... Experience with GPU Ray Tracing with Metal. The new ray tracing API in Metal will be familiar to those who’ve used... Fast ...

Ray Tracing on a MacBook Air! - YouTube

    https://www.youtube.com/watch?v=qjWU7c-ppr4
    Try Ting for free. Get $25 off your bill or $25 off a new phone in the Ting Shop: http://ufd.ting.com/Parts used in this video: MacBook Air 2018: https:...

Unreal Engine 5 Ray Tracing Performance On M1 Pro …

    https://www.youtube.com/watch?v=tPxWqTKq36Y
    #M1Pro #MacbookPro14 #UE5SOCIALS: INSTAGRAM: https://www.instagram.com/AtomLabXENJOY!

Metal for Accelerating Ray Tracing - Apple Developer

    https://developer.apple.com/documentation/metalperformanceshaders/metal_for_accelerating_ray_tracing
    This sample walks you through the steps typically followed for ray tracing a scene: Casting primary rays from the camera to the scene and computing shading at the nearest intersection point; that is, the... Casting shadow rays from the intersection point to the light source. If a shadow ray doesn’t ...

Ray tracing on Apple Silicon? | MacRumors Forums

    https://forums.macrumors.com/threads/ray-tracing-on-apple-silicon.2322605/
    Ray tracing is definitely is coming to Apple's silicon, sooner or later. If I would speculate, they'd be more comfortable to include it when they transition to 3nm node. As it will give them huge...

Why can’t RTX real-time ray tracing happen on Mac OS?

    https://www.quora.com/Why-can-t-RTX-real-time-ray-tracing-happen-on-Mac-OS
    The RTX 20 series has three new cores: The INT32, RT, and Tensor cores. Software ray tracing on these cards is performed using the INT32 and FP12 (default) cores, but with the help of the INT32 cores it cuts the rendering time of a ray traced frame …

Path / Ray Tracing for macOS and the new M1 Pro / Max

    https://forum.unity.com/threads/path-ray-tracing-for-macos-and-the-new-m1-pro-max.1185652/
    Jul 5, 2016. Posts: 85. Hello, We are wondering if there are any plans to support raytracing and path tracing in light of the newly announced Apple hardware. The M1 Max is almost as fast as the RTX 3080 and Metal has had low level raytracing APIs for a very long time (already being used by Octane and Cinema4D).

A Dive into Ray Tracing Performance on the Apple M1

    https://www.reddit.com/r/apple/comments/nomun4/a_dive_into_ray_tracing_performance_on_the_apple/
    The i7-4790K supports AVX2, allowing ISPC to run 8 “threads” in parallel. On the M1 it is possible to use ISPC to compile a double-pumped NEON target, i.e., 8-wide SIMD execution on the 4-wide NEON registers, however I found that ISPC’s 4-wide target performed best. Embree on the M1 is configured to use AVX2 on NEON, as Embree is quite ...

Path Tracer Requirements

    https://twinmotionhelp.epicgames.com/s/article/Path-Tracer-Requirements?language=en_US
    The difference between hardware-accelerated ray-tracing and non-accelerated ray-tracing is the difference between rendering a single image in minutes instead of hours. We are researching ways to bring Apple computer users the speed and capabilities of our Path Tracer, so we are not waiting on Apple to solve this problem. Twinmotion Version 2022.1

Ray Tracing for Windows | Minecraft

    https://www.minecraft.net/en-us/updates/ray-tracing
    Enabled by Minecraft’s Render Dragon graphics engine, ray tracing brings realistic lighting capabilities, such as global illumination and per pixel lighting, plus support for advanced textures to your world. Ray tracing is available for DirectX capable devices, such as GeForce RTX GPU and select AMD GPUs.

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